tag:blogger.com,1999:blog-4520712015535408773.post1547249891019293107..comments2024-03-28T03:35:18.771-07:00Comments on Let's GURPS: Editorial: Meta-Challenges are fun, Even if They Are Not GURPSPseudonymhttp://www.blogger.com/profile/03985169732528456457noreply@blogger.comBlogger5125tag:blogger.com,1999:blog-4520712015535408773.post-11113733833566126712016-07-24T16:46:59.657-07:002016-07-24T16:46:59.657-07:00Thanks! I can see them being super useful for som...Thanks! I can see them being super useful for some groups, but I'm quick to admit I'm something of a Walnut, so I need to hide behind my character's INT.MEhttps://www.blogger.com/profile/08086901374821838288noreply@blogger.comtag:blogger.com,1999:blog-4520712015535408773.post-67961450052865513092016-07-23T10:48:53.056-07:002016-07-23T10:48:53.056-07:00Thanks for the link! I really appreciate having ot...Thanks for the link! I really appreciate having other opinions to compare and contrast, it was an interesting read.Pseudonymhttps://www.blogger.com/profile/03985169732528456457noreply@blogger.comtag:blogger.com,1999:blog-4520712015535408773.post-64253929828888989212016-07-22T23:51:32.475-07:002016-07-22T23:51:32.475-07:00I wrote a little on this about a year ago: http:/...I wrote a little on this about a year ago: http://chainlinkandconcrete.blogspot.com/2015/06/player-challenges-vs-player-character.html<br /><br />Basically, not much in favor of them. Definitely not if they decide if a scene moves forwards or not. That said, I'm all for players and GMs running games they like, so I can't claim to be completely opposed to the practice.MEhttps://www.blogger.com/profile/08086901374821838288noreply@blogger.comtag:blogger.com,1999:blog-4520712015535408773.post-55252705702368506022016-07-22T18:29:55.188-07:002016-07-22T18:29:55.188-07:00Excellent thought! I was just toying with the idea...Excellent thought! I was just toying with the idea in my head, but that is some thoughtful illumination; it might be a bit annoying if applied in the right way. I'm gearing towards trying some more experimental things with my group to go beyond just playing Turing-Complete GURPS (EG, sticking to the rules at all costs) so I definitely appreciate your thoughts on the subject.Pseudonymhttps://www.blogger.com/profile/03985169732528456457noreply@blogger.comtag:blogger.com,1999:blog-4520712015535408773.post-14008457899121371532016-07-22T17:38:48.809-07:002016-07-22T17:38:48.809-07:00I had some ideas, which I posted on my blog:
http...I had some ideas, which I posted on my blog:<br /><br />http://dungeonfantastic.blogspot.com/2016/07/thinking-about-player-facing-challenges.html<br /><br />Also, just as a flavor thing, I prefer that people add detail to roleplaying-focused situations and not general ones. I'm never going to give +1 to hit for that "pour all of my will into my arm" thing just because it's adding wordcount to a statement. I want to know what you're doing and the dice resolve how it works. Using flowery language to write oral fiction just lengthens the amount of time we spend until the dice hit the table, and possibly confuses me about what you are doing. Nevermind the spill over effect ("Hey, I pour all my will into my arm too, can I have a +1?") on other rolls.Peter Dhttps://www.blogger.com/profile/14246000382321978462noreply@blogger.com