tag:blogger.com,1999:blog-4520712015535408773.post4865758640186447736..comments2024-03-29T00:34:36.507-07:00Comments on Let's GURPS: Mechanics: Social Combat Via The Regular ContestPseudonymhttp://www.blogger.com/profile/03985169732528456457noreply@blogger.comBlogger3125tag:blogger.com,1999:blog-4520712015535408773.post-34795439756698214312016-07-15T11:31:17.732-07:002016-07-15T11:31:17.732-07:00I... don't have Technical Grappling yet either...I... don't have Technical Grappling yet either. (Too many things to buy! It's near the top of the pile for me, but other projects keep getting in the way.) But I've looked over the preview, and followed discussions on Gaming Ballistic enough to have a pretty clear idea of the base concept. Like Chris Rice (Ravens & Pennies) keeps seeing uses for Long-Term Fatigue, I keep seeing uses for Control Points.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-4520712015535408773.post-62249115749654609822016-07-14T20:49:58.513-07:002016-07-14T20:49:58.513-07:00Technical Grappling is a book that I have unfortun...Technical Grappling is a book that I have unfortunately not looked at yet, even though I heard it was really good. My players don't use unarmed combat often enough for it to come up, so I'm not even operating up to 100% on the vanilla grappling rules. But from what I've heard of technical grappling, how it applies a gauge and requires leveraging force and tiring opponents, it does sound like an apt fit for the problem as well. I'll take a glance at that link though, thanks!Pseudonymhttps://www.blogger.com/profile/03985169732528456457noreply@blogger.comtag:blogger.com,1999:blog-4520712015535408773.post-47295723687500071292016-07-14T19:40:28.758-07:002016-07-14T19:40:28.758-07:00A very interesting idea for how to handle a debate...A very interesting idea for how to handle a debate was on Orbs and Balrogs some time ago. Sadly, he doesn't give the full method, wanting to refine it more first, but I'd like to see more:<br />http://gurpspalantirquest.blogspot.ca/2013/04/k01-council-of-april-4th-fa-15.html<br /><br />The main advantage of the <i>Social Engineering</i> methods in "Competitive Influence" (SE34) is being relatively short and uncomplicated.<br /><br />Another thought is to apply the idea of 'Control Points' (from <i>Technical Grappling</i>) to this sort of thing, representing the ability to take control of a conversation, and seize the verbal initiative. (CP generated by applying Will to the damage table, with appropriate skills generating Trained Will bonuses, and then the person who looses out has his effective Will reduced by the CP....)Anonymousnoreply@blogger.com