tag:blogger.com,1999:blog-4520712015535408773.post5905532885360943314..comments2024-03-28T21:01:30.605-07:00Comments on Let's GURPS: Analyzing Alternative Resolution Mechanics: Different DicePseudonymhttp://www.blogger.com/profile/03985169732528456457noreply@blogger.comBlogger2125tag:blogger.com,1999:blog-4520712015535408773.post-63904043750002397692016-01-23T23:39:23.281-07:002016-01-23T23:39:23.281-07:00That's actually a funny idea I hadn't thou...That's actually a funny idea I hadn't thought of, an interesting way to give a bell curve to a 1-100 roll. Gives you kind of a relatively small standard deviation, almost a third of that of 1d100, making rolls beyond 50.5 +/- (9.5*3) something of a miracle, approximately a range of 20-80, and everything above and below is a critical failure/success respectively.Pseudonymhttps://www.blogger.com/profile/03985169732528456457noreply@blogger.comtag:blogger.com,1999:blog-4520712015535408773.post-10069974194717518672016-01-23T21:47:47.309-07:002016-01-23T21:47:47.309-07:00But what about 11d10-10?But what about 11d10-10?Mr. Insidioushttps://www.blogger.com/profile/01618265328120837578noreply@blogger.com