tag:blogger.com,1999:blog-4520712015535408773.post6065715863729880699..comments2024-03-29T00:34:36.507-07:00Comments on Let's GURPS: Campaign Preparation: Smoke on the Water - Shaman/WitchPseudonymhttp://www.blogger.com/profile/03985169732528456457noreply@blogger.comBlogger2125tag:blogger.com,1999:blog-4520712015535408773.post-84765191903660355582016-08-17T21:13:59.402-07:002016-08-17T21:13:59.402-07:00Well, this particular template is not meant to tak...Well, this particular template is not meant to take up all the points, so it is not a template for a 75/-50 character, but more like... a prerequisite for a 100/-100 character. A lot of official templates in, for example, Dungeon Fantasy or After the End assume the templates are meant to take up the entire point budget, but I am trying to design these for my players who:<br />1) are starting to get good enough at character creation that they could use some more freedom<br />2) still need a bit of guidance to make sure they are making a character that fits the theme of the game I'm trying to make.<br /><br />I definitely agree that the will is probably too low though, and I'd recommend a player to buy it back up, but not because their will be a lot of spiritual warfare.<br /><br />Also, I did focus most of the ability into 4 paths, and only gave *every* path because it was cheap to do so. Maybe it was a bit of min/maxing, but I thought either:<br />A) My players can get a whole five points back<br />B) They can have a bunch of path skills that will enable some extra options but in a way that does not look to be a game breaker to *me*.Pseudonymhttps://www.blogger.com/profile/03985169732528456457noreply@blogger.comtag:blogger.com,1999:blog-4520712015535408773.post-61801599030218404992016-08-17T12:20:29.159-07:002016-08-17T12:20:29.159-07:00This is an interesting build! Thematically, I have...This is an interesting build! Thematically, I have a couple of objections to the attribute choices. It seems like either physical strength or mental toughness enables the shaman to wrestle with the forces of the spirit world and guide them to an intended end, so having negative modifiers for both Will and HT seems odd.<br /><br />For a shaman at such a low point value, it seems odd to have points in all the Paths. 75 points is pretty close to a commoner, so for an important role in society that would be a novice level person. A beginning shaman should probably have only a couple of Paths above default. A more experienced shaman could have all the Paths at varying levels, but would probably have a higher point total to reflect that experience.Colinhttps://www.blogger.com/profile/01122848397119246531noreply@blogger.com