tag:blogger.com,1999:blog-4520712015535408773.post8482879223912539737..comments2024-03-29T00:34:36.507-07:00Comments on Let's GURPS: Math: How To Not Die - Spending Points on HT or HPPseudonymhttp://www.blogger.com/profile/03985169732528456457noreply@blogger.comBlogger2125tag:blogger.com,1999:blog-4520712015535408773.post-32926975026456734752016-06-09T07:24:52.856-07:002016-06-09T07:24:52.856-07:00One thing I didn't include, which might also b...One thing I didn't include, which might also be interesting information is a matrix that shows at each step which is better, more HP or HT.<br />Given a choice, if survival is your primary concern, one should get to 14 HT, then after that, it gets a bit more shaky, I think something like "take 4 HP, then one more HT, a few more HP, and finally, 16 HT."<br /><br />And yeah, this analysis is way oversimplified, because, like you said, there are tons of benefits of HP and HT that I'm ignoring.Pseudonymhttps://www.blogger.com/profile/03985169732528456457noreply@blogger.comtag:blogger.com,1999:blog-4520712015535408773.post-4568775444250316822016-06-08T22:55:08.782-07:002016-06-08T22:55:08.782-07:00Interesting. And improved HT will protect you aga...Interesting. And improved HT will protect you against disease and such, improve your fatigue, and give you additional Basic Speed, while HP will give you additional slam damage. Your analysis does seem to tilt things in favor of HT, that's for sure.Mailankahttps://www.blogger.com/profile/13354118846382303768noreply@blogger.com