tag:blogger.com,1999:blog-4520712015535408773.post4206491356689470823..comments2024-03-29T00:34:36.507-07:00Comments on Let's GURPS: Review: Caravan to Ein ArrisPseudonymhttp://www.blogger.com/profile/03985169732528456457noreply@blogger.comBlogger6125tag:blogger.com,1999:blog-4520712015535408773.post-32614745473245459912021-11-13T04:33:37.363-07:002021-11-13T04:33:37.363-07:00Cool stuff you have got and you keep update all of...Cool stuff you have got and you keep update all of us. <a href="https://e-delaware.com/ein" rel="nofollow">best ein number service</a><br />ayanhttps://www.blogger.com/profile/02066898073106439423noreply@blogger.comtag:blogger.com,1999:blog-4520712015535408773.post-68415641453968611652018-09-05T00:58:44.181-07:002018-09-05T00:58:44.181-07:00I used it recently for a (short-lived) online camp...I used it recently for a (short-lived) online campaign.<br />I found it pretty serviceable (we weren't even using GURPS) and adding a bit of magic wasn't particularly hard.<br /><br />In fact I choose this specific adventure precisely because (having read it when the first edition of GURPS came out) I considered it a good starting point allowing me to improvise on the fly and/or adding more personal elements.<br />IMHO adventures with little or no supernatural elements are very good because you can move these freely between different systems/settings: I could imagine using it for Traveller with a modicum of effort, for example. <br />And if the PCs get too powerful because they do have magic/tech you can always do the same for the NPCs... usually adding is easier than removing.PaMarhttps://www.blogger.com/profile/10904008809249375913noreply@blogger.comtag:blogger.com,1999:blog-4520712015535408773.post-37021987942586855092016-07-16T06:32:16.413-07:002016-07-16T06:32:16.413-07:00The warriors in it are too skilled that's for ...The warriors in it are too skilled that's for sure. I'd take a them down a peg.<br /><br />Maybe you could do a dial it up to 11 article. Make it an actual DF adventure with 250 pt PCs. Put in cinematic assassins, dessert monsters and evil wizards etc Unachimbahttps://www.blogger.com/profile/04873952842828774048noreply@blogger.comtag:blogger.com,1999:blog-4520712015535408773.post-3487668364963675922016-07-10T22:02:06.160-07:002016-07-10T22:02:06.160-07:00Oh sure, but I was reviewing the 4th edition conve...Oh sure, but I was reviewing the 4th edition conversion. I was thinking about whether or not it was necessary to clarify.Pseudonymhttps://www.blogger.com/profile/03985169732528456457noreply@blogger.comtag:blogger.com,1999:blog-4520712015535408773.post-81077480969659640382016-07-10T20:44:21.080-07:002016-07-10T20:44:21.080-07:00"but maybe 4e was too new in 2006"? The ..."but maybe 4e was too new in 2006"? The relevant year is 1986, because it was in the 1st edition boxed set and only minimally updated. William Knowleshttps://www.blogger.com/profile/07075848234082280333noreply@blogger.comtag:blogger.com,1999:blog-4520712015535408773.post-19482943752020965052016-07-10T20:13:22.223-07:002016-07-10T20:13:22.223-07:00I remember reading this one years ago, but I never...I remember reading this one years ago, but I never had a chance to run it. I recall general liking the thing. I'm in agreement with it being a bit loose for new players, but in all honesty the impression I got was that it was aimed at new GURPS GMs rather than new GURPS players - which seems a little backwards from how we think of adventure paths, really.MEhttps://www.blogger.com/profile/08086901374821838288noreply@blogger.com