Wednesday, October 19, 2016

Powers: (Inspired by) Vulpix

6 tails in the back, 3 in the front.
Vulpix! My favorite from the first generation!

Flash Fire

In Pokemon, this is immunity to fire damage that is absorbed and instead powers up the the holder. This is a simple application of absorptive DR for fire damage only.
Damage Resistance 1 (Absorption, My Favorite Talent Only, +80%; Limited, Heat/Fire, -40%)[7]
A fair maximum might be around 10 levels.

 Drought

This is incredibly bright light as bright as the sun. A lot of abilities in pokemon are enhanced or weakened based on ambient sunlight. I am thinking of this as Create Essential Light with independent. A cheaper version might be an equipment perk for a small lamp, but that isn't sunlight! 
Create Light (Cosmic, Essential, Sunlight, +50%; Independant, +40%; Reduced FP Cost, 0 FP, +40%)[46/level]
 At each level, this creates approximately enough sunlight to fill level^2 yards with daylight. [Very expensive to be useful!] The ability is a bit expensive, but all the free sunlight you want!

Roar

This is similar to Whirlwind, which I wrote up for Pidgey, but let's do this a bit different. This move in pokemon makes an enemy retreat, but there is no "retreat" and "end of battle" in GURPS. Instead lets make an ability with a huge amount of knockback.

Roar

Keywords: LeveledObvious

Full Cost: 18 points/level
Casting Roll: None, use Innate Attack to aim.
Range: 5 yard wide cone, 10 yard reach
Duration: Instant
The caster let's out a deafening roar. Roll damage for targets in range, but the attack does no damage and instead does quadruple knock-back.
Statistics: Crushing Attack 1d (Cone, 5 yards wide, +100%; Cosmic, Quadruple Knockback, +90%; Increased 1/2d, +15%; No Injury, -50%; Reduced Range, 10 yards, -30%; Sense Based, Auditory, +150%; Sorcery, -15%) [18]
Notes: Cosmic Quadruple is a 50% cosmic + 2 levels of doubling knockback.


Baby-Doll Eyes

In pokemon, this lowers the enemy's attack. I think a better version in GURPS would bestow the Pitiable advantage on the target.

Baby-Doll Eyes

Keywords: Buff

Full Cost: 30 points.
Casting Roll: None, roll innate attack to aim.
Range: 100 yards
Duration: 3 minutes
The "caster" makes the target look innocent making would be assailants hesitant to bring down the full brunt of their will against them.
Statistics: Affliction 1 (Will; Advantage, Pitiable (Magic), +45%; Fixed Duration, 3 minutes, +0%; Malediction 2, +150%; No Signature, +20%; Sorcery, -15%) [30]

Confuse Ray

In pokemon, this is a 100% success rate at confusion. No such thing in GURPS, Let's make it a malediction that inflicts Daze.

Confuse Ray

Keywords: Leveled, Obvious

Full Cost: 28.5 points/level
Casting Roll: None, roll innate attack to aim.
Range: 100 yards
Duration: 3 minutes
The "caster" makes the target look innocent making would be assailants hesitant to bring down the full brunt of their will against them.
Statistics: Affliction 1 (Will; Fixed Duration, 3 minutes, +0%; Incapacitation, Daze, +50%; Malediction 2, +150%; Sorcery, -15%) [29]
Notes: Slightly more efficient at even levels.


Fire Spin

In Pokemon this does a modest attack, followed by several follow-up burning attacks.


Fire Spin

Keywords: Leveled, Missile, Obvious
Full Cost: 12 points for level 1. 5 points for each additional level.
Casting Roll: None, roll innate attack to aim.
Range: 100 yards
Duration: 5 seconds
The "caster" surrounds the target in a fierce vortex that continues to hurt them. The first hit does dice of damage equal to the level. This follows up with a 1HP cyclic attack for 6 turns.
Statistics: Burning Attack 1d (Increased 1/2d, +15%; Sorcery, -15%) [5] +
Burning Attack 1 HP (Cyclic, 5 cycles, 1 second each, +400%; Follow-Up, +0%; Magic, -10%;)[7]
Notes: Level 2 is probably appropriate game wise.

Other Thoughts and Conclusion

Only did the moves from Red and Blue, but I added the abilities too. Thursday this week is a weird day for me, so I want to take it easy. I think Quadruple Knock-back on Roar makes it kinda expensive at low levels, but it easily becomes more efficient at high levels. Maybe a Fright Check follow-up would be an interesting addition to Roar.


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