Tuesday, May 17, 2016

Random Encounters: Tropical Island

Trees, sand, water, that kinda stuff.
So, preparing for a tropical island setting, I decided to make a bit of a generic aid that might be helpful to anyone else that ever needs a tropical setting. So, I've modeled some random encounter tables after those found in Dungeon Fantasy Adventure 1 except, of course, different theme. Let's see how that plays out.

Random Encounter Table

Used this a lot.
First off, for the first table, if you like the idea of a random encounter table including both monsters and circumstances, we only need to make really small changes to the first table on p.10, and that is to change the entry that indicates "Wandering Adventurer" to "Wandering Monster." If somehow you have a combination of those two, consider the two somehow engaged, whether that means friendly, competitive, or fighting is a decision for later, but you have a Group A and a Group B and somehow they are interacting.

Wandering Monsters



RollEncounterSource(s)
1-3,1N Giant Flies, N/2 Horde ZombiesWikidot, Dungeon Fantasy 2
1-3,2N/3 Crushrooms, 3 Leaping LeechesDungeon Fantasy 2, Dungeon Fantasy Monsters 1
1-3,32N Horde Pygmies, 1 Siege BeastDungeon Fantasy 2, Dungeon Fantasy Monsters 1
1-3,4N/3 Dire Pelicans, N/2 Giant FliesWikidot, This Blog
1-3,5N Dire Wolves, 1 Dire Wolf, AlphaDungeon Fantasy 2
1-3,6N/2 Killer Frogs, N/2 Giant FrogsWikidot
4-6,12N Dinomen, 1 Dinoman LeaderDungeon Fantasy Monsters 1
4-6,2N/2 Alligators, N/2 Violent RoachesNatural Encyclopedia, This Blog
4-6,3N/2 HippopotamiNatural Encyclopedia
4-6,4N/2 Skeletons, N/3 Horde Zombies, 1 Giant SkeletonDungeon Fantasy 2, Mirror of the Fire Demon
4-6,5N Creodonts, N Otter, IemischNatural Encyclopedia
4-6,6N Giant Rats, N Horde Zombies, N SkeletonsDungeon Fantasy 2, Mirror of the Fire Demon

These fights are all approximately worthy fights with a "typical" Dungeon Fantasy party, they can be made fodder fights pretty easily by dividing by 2~4, and boss fights by multiplying by 2. I am experimenting with making more diverse battle formations, so I hope they came out good.


Hostile Terrain

RollEncounterSource(s)
1Falling TreeDungeon Fantasy 16, p. 32
2Mud FlowDungeon Fantasy 16, p. 32
3QuicksandDungeon Fantasy 16, p. 33
4Hollow GroundMirror of the Fire Demon, p. 12
5N/2 Flame Wasp SwarmsMirror of the Fire Demon, p. 46
610N Rat Corpse SwarmNatural Encyclopedia
Love CER
If you care about calculating CER of a swarm from the calculation of the CER for one monster, calculate the RoF, which is the size of the swarm, and add the bonus to attack from B373 for that Rate of Fire. For example, assuming a typical group of 4 adventurers, the bonus is 6 for 40 rats. Knowing the number of rats and the RoF bonus, you can calculate the difference in the increased stats using the Pyramid 3/77 aside, Made Monsters, on p. 31. I need to add 6 points to CER for increased damage, 4 points to skill, 105 to defense for HP, and 230 to attack for fatigue. This swarm comes out to be a dangerous boss in terms of HP and FP. Because the SM is big enough for each individual rat, it does not earn Diffuse tolerance. Overcoming this swarm is a 2 character point victory.
Good Assortment of Monsters.

Other Thoughts

Adding more monsters or more hostile terrain in 6 units at a time isn't too difficult. Just add another dice or divide the ranges evenly. 6 divides nicely by 2 and 3, so that works well, but 4 and 5 make things a little awkward and uneven without doing some sophisticated mapping. I'll probably actually be using these tables in real life, so I'll be able to test them. I hope it goes well.

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