First off, let's take a look at some of the most important aspects of the roach: It has a weak attack, it has a debuff "terrible odor," and Terror. First off, we need to figure out which of the two afflictions is most powerful. As an affliction, very close-range Terror is worth 5 CER. Lowering a character's striking strength by 2 and DR by 1 is worth 7 CER. Let's also say this guy is relatively defensive (Exoskeleton) and fast (Roach) Let's see what we come up with as a first run.
|Attack Skill||Active Defense||8|
|Fatigue Points||Hit Points||0|
|Total Offensive Rating (OR)||11||Total Protective Rating (PR)||11|
|Attack Skill||1||Active Defense||8|
|Fatigue Points||0||Hit Points||0|
|Total Offensive Rating (OR)||15||Total Protective Rating (PR)||11|
|ST: 13||HP: 10||Speed: 8|
|DX: 11||Will: 10||Move: 10|
|IQ: 4||Per: 10|
|HT: 10||FP: 10||SM: -2|
|Dodge: 12||Parry: N/A||DR: 3|
Terrible Odor (10): 2-yard emanation, Based on sense of smell. When scent is released, anyone that isn't holding their breath (unless they have protected breathing or similar) must roll HT-2, Failure means Striking Strength -2 (-1 damage for thrust attacks, and -2 for swing attacks, usually) and -1 DR all over (unless they already have 0 DR). This effect lasts until the end of the fight, or 1 minute, whichever is faster.
Leap Forward and Spread Wings: 1-yard emanation; the Roach startles someone by flying too close to the character's face. This triggers a Fright Check with penalties for being Squeamish or having a Phobia of bugs or filth. People who don't get scared, of course, don't mind.
Traits: Wild Animal, Extra Arms 2, Peripheral Vision, Flexible, Long Arms
Skills: Brawling-11, Innate Attack (Spray)-10
Class: Giant Animal
After defeating a Violent Roach, and Searching (if you choose to do so), you may find a potent "secret herb" for relieving Afflictions provided that your Search roll is a Critical Success.