Let's GURPS

I make some GURPS content from time to time, and it takes me a long time to make it. So, since it takes me a long time to do that, I thought I'd start a blog so that my GURPS stuff would exist for all eternity. I plan on posting assets, conversations about complicated rules, session recaps, etc. I dunno if this will be useful to anyone, or only useful to myself, but here we go.

Showing posts with label Alternative Mechanics. Show all posts
Showing posts with label Alternative Mechanics. Show all posts
Tuesday, July 26, 2016

Crafting: Simplified Crafting System

›
Actually, the source post is a bit interesting too. So I was thinking of crafting systems recently, and that shows because I was workin...
5 comments:
Monday, July 25, 2016

Rules: Survival And Food Gathering Applied

›
Let's Making Food. Yesterday, I wrote about scrounging or foraging for special food that gives bonuses and the like, and today, I de...
4 comments:
Wednesday, July 13, 2016

Mechanics: Level Up System

›
Blah blah, Google tags and analytics . This is just a thought I had the other day: some people enjoy level ups because getting a substan...
Monday, February 8, 2016

Ability: Elemental Rock Scissors Paper - Worked Example and download

›
My last post was a bit long, and I referred to how it might be possible to use a formula to automatically calculate the costs of the advanta...

Ability: Elemental Rock Scissors Paper

›
Something Like This. In a lot of Video Game RPGs, and presumably table top games, characters typically have elemental strengths and weak...
Sunday, January 24, 2016

Alternative Mechanics: Alternative Distributions

›
Interact with results Yesterday, I looked at changing the spread of values in GURPS by using differently shaped dice . Today, I'll...
›
Home
View web version
Powered by Blogger.