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Actually, the source post is a bit interesting too. |
I make some GURPS content from time to time, and it takes me a long time to make it. So, since it takes me a long time to do that, I thought I'd start a blog so that my GURPS stuff would exist for all eternity. I plan on posting assets, conversations about complicated rules, session recaps, etc. I dunno if this will be useful to anyone, or only useful to myself, but here we go.
Showing posts with label Alternative Mechanics. Show all posts
Showing posts with label Alternative Mechanics. Show all posts
Tuesday, July 26, 2016
Crafting: Simplified Crafting System
Monday, July 25, 2016
Rules: Survival And Food Gathering Applied
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Let's Making Food. |
Wednesday, July 13, 2016
Mechanics: Level Up System
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Blah blah, Google tags and analytics. |
Monday, February 8, 2016
Ability: Elemental Rock Scissors Paper - Worked Example and download
My last post was a bit long, and I referred to how it might be possible to use a formula to automatically calculate the costs of the advantages, so for giggles, I mocked it up quickly against the 15 types in generation 1 of Pokemon. Weirdly, in a perfect world, Ghost would have been the strongest type. Psychic, completely overpowered, is interestingly number two on the list. Got these numbers from here. Ice is technically the worst element apparently, and this is interesting because it was one of my favorite. OH WELL. A link to the spreadsheet for your own pleasure and profit is here.
Ability: Elemental Rock Scissors Paper
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Something Like This. |
Sunday, January 24, 2016
Alternative Mechanics: Alternative Distributions
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Interact with results |
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