Tuesday, August 22, 2017

Review: Dungeon Fantasy - Magic Items

The title page is almost
literally more credits than title
Magic Items, I've always had opinions about the magic item books. They are not my favorite, but that is probably because they are just not for me. I'm sure there are people that appreciate and like them, otherwise this wouldn't have been voted for during the kickstarter as one of the first pieces of expansion material. When paired with Dungeon Fantasy - Spells, it covers a lot of the big holes; namely an easily accessible catalog of enchantments to easily add some razzle dazzle to otherwise ordinary treasure, plus an assortment of potions and alchemical concoctions. From the perspective of a Dungeon Fantasy player or GM, this book is critically helpful; from the perspective of someone already well entrenched in GURPS, there is a small smattering of truly unique content, and if you like either iteration of Dungeon Fantasy, it's a useful reference, but otherwise pretty redundant.
Aesthetic table of contents

Monday, August 21, 2017

Review: Dungeon Fantasy RPG - Spells

Nice cover art.
Today, I am reviewing Spells, the Dungeon Fantasy RPG Magic book. The magic system has little to no changes from the GURPS system that is published in the Basic Set and expanded in GURPS Magic, and I have discussed my feelings on the mechanics as such in brief in previous posts. I do worry that I keep reviewing these new books through the lens of a "slightly experienced GURPS player and GM" person though which I don't think is entirely helpful for the, "I've never even heard of GURPS, but Dungeon Fantasy RPG sounds like something right up my alley" crowd. This book, in that context then, absolutely does its job, but let's take a closer look.

Sunday, August 20, 2017

Review: Dungeon Fantasy RPG - Traps

It's exactly what it says
Today, I'm going to look at one of the special bonus supplements for the Dungeon Fantasy RPG. Traps is exactly what it says on the tin - a catalog of traps. And it is huge. There is a lot to look at, and there's no flowery prose to dress things up further, so let's just dive right in and continue.

Saturday, August 19, 2017

Review: Dungeon Fantasy RPG - Dungeon - I Smell a Rat

Cover Art, featuring actual art.
Disclaimer: This review is mostly based on a read through, but not a playthrough, and a preview/pre-release document, so perhaps some things will change between now and the true release.
That out of the way, yesterday I went for something a little short... a very little short to review to get myself back into writing shape for the next few reviews. Today, I'm walking through the 26 page introductory adventure, I Smell a Rat, written by Sean Punch.
In any case, the adventure starts off with the well known cliche of a bunch of adventurers gather to help someone clear a basement of rodents, and somehow, a complication arises, and things aren't exactly as they appear on the surface; of course they aren't. The adventure is well put together, and with my experience with novice players, a very new group might take two to three 3 hour sessions to complete the adventure, while an experienced group that gets down to brass tacks, can probably finish it in one session with a little bit of overtime. A warning right now: this might include some spoilers for players, though I intend to keep the spoiler potential as small as possible, it might become necessary to name some plot specifics in the name of giving an informative review. Let's take a deeper look then.

Friday, August 18, 2017

Review: Dungeon Fantasy RPG Cardboard Heroes

This is somewhat of a mini-review, but I thought I might warm myself up to what might be a lot of writing in the next few days as I try to write up some reviews for the Dungeon Fantasy RPG PDFs that are so brand spanking new, they aren't even being sold yet in Warehouse 23.
Unfortunately, this will probably be my toughest review, as well.
First, to start off on a good note, the art is good. There is an interesting mixture of old and new elements, and although I didn't look very closely, I think some, but not the majority are copies from earlier iterations of Cardboard Heroes. The newer assets are somewhat obvious with a more cell-shaded style than the legacy art. There is a good variety of figure art, over 100 elements, each with either a front and back for the standard SM-1 or larger pieces, or a top and bottom for the smaller pieces like rats or floor elements.
Now, here's my complaint, and I'm going to maybe sound pedantic, but this is kinda important to me. Take a look to the left. What color does that look like? Would you believe me if I told you that is the color white, and not some modern art pastel quilt?
The compression is
readily visible
without zooming in.
That's how badly compressed the art assets are. The same is true of most of the old Cardboard Heroes releases as well. For something that is meant to be taken to a printshop and printed on stiff glossy card stock, it seems weird to release something that isn't print-ready.
For a more representative picture of how much compression is in this image, look to the right at a hastily blurred and blotted out image. The art behind my red fill paint bucket and smudge tool, I assure you, is fine stuff. But the shimmery vampire sparkles around it irk me. I don't know if it is a matter of being preview material or not, but I hope that the actual printed material in the boxed set isn't as affected and/or that a higher quality PDF is just around the corner.

Sunday, August 13, 2017

Pseudobot: New Explosion Calculator Function

Screenshot! So much text! But also, if my math is correct, that's
29 dice rolls resolved nigh instantaneously!
Nah, it's not the same thing as the GURPS Calculator demolition calculator. This is a tool for quickly rolling the results of explosion and shrapnel damage to several potential targets in one, hopefully easy to use command. It accepts arguments to adjust what level of the explosion enhancement is used, so for example if the damage dissipates at a divisor of 1 x yards in distance away from the blast like an Explosion 3 attack, you can do that. It also does the random hit locations for shrapnel automatically, but assumes a bipedal human-like character. Have fun!

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