Let's GURPS

I make some GURPS content from time to time, and it takes me a long time to make it. So, since it takes me a long time to do that, I thought I'd start a blog so that my GURPS stuff would exist for all eternity. I plan on posting assets, conversations about complicated rules, session recaps, etc. I dunno if this will be useful to anyone, or only useful to myself, but here we go.

Showing posts with label City Stats. Show all posts
Showing posts with label City Stats. Show all posts
Friday, April 28, 2017

City Stats, Boardroom and Curia: Tumador Colony and City Hall

›
These are the notes for a campaign that I am currently taking part in . The colony that my character is helping to manage, and the town hall...
2 comments:
Wednesday, November 23, 2016

City Stats: Radkappe (TL5+2)

›
Tiny village in the middle of nowhere. A small collapsing rural town in the middle of nowhere in the middle of nowhere... ok, it's...
Saturday, November 19, 2016

City Stats: The Village Center of the Apfelbaum Farming Community (TL5+2)

›
decent black and white cameras back then, I guess . So the community topic rages loud and unchecked still. Today, I can kill two birds ...
Wednesday, August 24, 2016

City Stats: Vordtstadt

›
Frigid, smokey, urban. So, since we are working towards a TL6^ style campaign now, I have decided to stat out some areas to develop a bi...
3 comments:
Monday, August 22, 2016

City Stats:Goblin Mine - Ferrouskarr

›
Kinda cool when someone drew exactly what you needed. Playing with taking the campaign in a different direction that I was planning, an...
Sunday, August 21, 2016

City Stats: Stone Age Village

›
Stone age? So, as an exercise in using City Stats  I am going to to stat out a TL0 "city" on a tropical island. Without much p...
3 comments:
›
Home
View web version
Powered by Blogger.