Showing posts with label City Stats. Show all posts
Showing posts with label City Stats. Show all posts

Friday, April 28, 2017

City Stats, Boardroom and Curia: Tumador Colony and City Hall

These are the notes for a campaign that I am currently taking part in. The colony that my character is helping to manage, and the town hall he has to work with.

Wednesday, November 23, 2016

City Stats: Radkappe (TL5+2)

Tiny village in the middle of
nowhere.
A small collapsing rural town in the middle of nowhere in the middle of nowhere... ok, it's pretty close to the capital, but it is very small, and dealing with a small existential crisis. Let's take a look.

Saturday, November 19, 2016

City Stats: The Village Center of the Apfelbaum Farming Community (TL5+2)

decent black and white cameras back
then, I guess.
So the community topic rages loud and unchecked still. Today, I can kill two birds with one stone, and design a farming village using city stats, and then use it in my campaign. It's like I'm doing campaign preparation and blogging at the same time!

Wednesday, August 24, 2016

City Stats: Vordtstadt

Frigid, smokey, urban.
So, since we are working towards a TL6^ style campaign now, I have decided to stat out some areas to develop a bit of a world, and continue creating locations and hopefully make up a setting so I can jump to making organizations via Boardroom and Curia. Today, a cold, industrial, poor city: Vordstadt, the first potential starting point of a campaign.

Monday, August 22, 2016

City Stats:Goblin Mine - Ferrouskarr

Kinda cool when someone drew
exactly what you needed.
Playing with taking the campaign in a different direction that I was planning, and potentially going into a higher fantasy setting again, so I thought "let's stat out an unusual type of city." So I thought, goblin settlement in an abandoned mine, thought of iron and, bnaddabing, baddaboom I had a town name. Let's continue this exercise in creating a new "city."

Sunday, August 21, 2016

City Stats: Stone Age Village

Stone age?
So, as an exercise in using City Stats I am going to to stat out a TL0 "city" on a tropical island. Without much pomp and circumstance, let's see how well this goes.

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