Monday, August 29, 2016

Ability: Telelocation Inspired by Stranger Things

Soooo 80s XD!!!!!
So I was watching Stranger Things, a show released on Netflix that pays a homage to the types of movies in the 80s that were kinda scary, but not too scary that were almost ok for kids, but not quite - that would have probably been rated PG back then, but now PG-13. It's got supernatural powers, spooky things, and a gang of kids picking up the slack when the no-good adults refuse to. For giggles, I decide to stat out an ability displayed by Eleven, one of the main characters, who communicates with Will, a middle schooler trapped in a horrific alternate dimension.

Sunday, August 28, 2016

Review: Martial Arts

Cover!
I always have a weird feeling when reviewing these books that are what I would almost consider pillars or foundations of the system, that I am just preaching to the choir. Martial Arts is next to fundamental if you like melee or low-tech combat in GURPS whatsoever. It almost feels like it goes without saying that 9/10 games will benefit from having it. So, with that in mind, I need to write this review for the edification of people that aren't GURPS experts and instead might not have even played GURPS at all, so that's the path I'm going to take while reviewing this very critical book.

Saturday, August 27, 2016

Review: Pyramid #3/89 - Alternate Dungeons II

Cover Art
Alternate Dungeons I, which I haven't reviewed, is one of my favorite Pyramid issues. I think comparing this one to that one might be a bit unfair, but it's hard not to when the title alludes to it. I don't think this issue is bad, and it has some high points, but whereas the first one was rock'em'sock'em awesome start to finish, this one is... good with peaks and valleys. Let's take a look at this issue, article by article.

Friday, August 26, 2016

Review: Thaumatology - Sorcery

Cover Art.
Trying to think of stuff to write, and strangely, I find, I haven't actually reviewed this one yet. That's weird because I talk about it all the time, but I guess, hey, low hanging fruit for a writer's block day. In my opinion, it is definitely a good book, and even though a lot of it is just exercising currently existing concepts and mechanics, the "hardcore improvisation" is something brand new. Today, let's try to focus on the book itself rather than the mechanics of the system.

Wednesday, August 24, 2016

Review: Power-Ups 8 - Limitations

The cover art is now three
pieces of clipart repeated.
This is not a joke.
Power-Ups 8, like the installment on Enhancements, is pretty much a book aimed at "power-users," and no, that's not a pun. This is a book for people who like being able to control and customize and get things just right right. I think it is kind of an interesting choice to split the enhancements and limitations across two volumes, but meh, I dunno if I even care that much. Altogether, this book is a bit of a pleasant surprise in my opinion in that it is better than I expected, but whether or not it's valuable to you, individually, the lady or gentleman reading this right now, is hard to say, but if you like having all your limitations in one place, this book might be worth it.

City Stats: Vordtstadt

Frigid, smokey, urban.
So, since we are working towards a TL6^ style campaign now, I have decided to stat out some areas to develop a bit of a world, and continue creating locations and hopefully make up a setting so I can jump to making organizations via Boardroom and Curia. Today, a cold, industrial, poor city: Vordstadt, the first potential starting point of a campaign.

Tuesday, August 23, 2016

Campaign Preparation: Things I think I Need To Do Better

Epic for the win, buddy.
What are things to consider when planning a campaign? I've got a lot of lessons learned from all the campaigns I've planned and didn't work out, so let's take a look at what is needed to make a campaign work out.

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