Thursday, November 15, 2018
Similar to my pointless slaying and looting random character generator, but this one just randomly spends a given amount of points on attributes and secondary characteristics. Now you can have "balanced" random stats if that is your thing. I dunno why I made this, but I did.
Thursday, November 8, 2018
It does what I say it does. It rolls random tables and comes up with a lot of stuff for a parallel world. Use it if you like, don't if you don't.
Thursday, November 1, 2018
This is a short post, because I need to post something, but today is busy. Basically, extrapolating from the Fast-Draw skill and the Quick Reload perk, perhaps anything that is only almost too long for combat that is represented as a series of ready maneuvers can be reduced in time.
- Determine the series of ready actions that needs to be done quickly, this needs to be somewhat specific, similar in scope to an instance of Fast-Draw†. Make a DX/E skill based off of that.
- After this, take Quick Action† perks as per the application of Quick Draw (Muzzleloader), which is described probably in many places, but for reference, check out Gun-Fu p. 21.
I think this is a pretty simple cinematic stop gap for a weird question I've seen come up a lot, "how can my character do this annoyingly slow thing that is performed as a series of ready maneuvers without a controlling skill in a fast way?" It might be a little powerful if unchecked, but there are rules for controlling how many perks a character can have if that is a concern for a GM.
Thursday, October 25, 2018
|It's good enough!|
t the odd or the evens were my two favorite, the placement of this issue doesn't break the pattern. Hooray for that, I think! Let's take a closer look then.
Thursday, October 18, 2018
|I mean, this is basically unarmed|
Thursday, October 11, 2018
|Probably using this?|
Thursday, October 4, 2018
|15% cover art.|