Thursday, November 15, 2018

Pseudobot - Random Stats Roller

Similar to my pointless slaying and looting random character generator, but this one just randomly spends a given amount of points on attributes and secondary characteristics. Now you can have "balanced" random stats if that is your thing. I dunno why I made this, but I did.

Thursday, November 8, 2018

Pseudobot - Infinite World Universe Generator

It does what I say it does. It rolls random tables and comes up with a lot of stuff for a parallel world. Use it if you like, don't if you don't.

Thursday, November 1, 2018

Perk: Quick (Action)

This is a short post, because I need to post something, but today is busy. Basically, extrapolating from the Fast-Draw skill and the Quick Reload perk, perhaps anything that is only almost too long for combat that is represented as a series of ready maneuvers can be reduced in time.

  1. Determine the series of ready actions that needs to be done quickly, this needs to be somewhat specific, similar in scope to an instance of Fast-Draw†. Make a DX/E skill based off of that. 
  2. After this, take Quick Action† perks as per the application of Quick Draw (Muzzleloader), which is described probably in many places, but for reference, check out Gun-Fu p. 21.
I think this is a pretty simple cinematic stop gap for a weird question I've seen come up a lot, "how can my character do this annoyingly slow thing that is performed as a series of ready maneuvers without a controlling skill in a fast way?" It might be a little powerful if unchecked, but there are rules for controlling how many perks a character can have if that is a concern for a GM.

Thursday, October 25, 2018

Review: Pyramid #3/120 - Alternate GURPS V

It's good enough!
The alternate GURPS issues of Pyramid have generally been the better ones, and this one is pretty good as that goes. I forget whether it's the odd numbered ones or the even ones I liked more from the first four, but this one feels like third place of the whole group; neat thing is, whether or no
t the odd or the evens were my two favorite, the placement of this issue doesn't break the pattern. Hooray for that, I think! Let's take a closer look then.

Thursday, October 18, 2018

Magic - Dungeon Fantasy Martial Artist Spell List

I mean, this is basically unarmed
combat, right?
Someone on a forum was discussing the possibility of a small buff to martial artists in Dungeon Fantasy. The suggestion was to allow them access to the body control magic college and base it off of their Chi power. I think that's an interesting start, but because I can't think of anything interesting to write this week, let's go with a slight refinement of that concept.

Thursday, October 11, 2018

Campaign Planning - Dungeon Fantasy War

Probably using this?
My other campaign did not get off the runway after a few weeks. That's fine. I can put it in my back pocket for later, maybe polish it up a bit more and recycle it. So let's try something a bit less niche. A combination of Dungeon Fantasy sensitivities and Mass Combat experimentation. I wouldn't be surprised if this turned out to be a flop as well, but ah well.

Thursday, October 4, 2018

Review: Dungeon Fantasy Monsters 4

15% cover art.
For better or for worse, the Dungeon Fantasy Monsters line has been a little bit inconsistent in what to expect from the titles. Better because sometimes you get cool surprises; DFM2 had some really neat stuff. Worse because sometimes you don't know that there is cool stuff under the covers; I didn't get DFM2 for forever because it sounded pretty boring from the title alone. This book though, Dungeon Fantasy Monsters 4 - Dragons is everything it says in the title; it's monster dragons 4 (for) Dungeon Fantasy. Ok, let's take a closer look.

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