Sunday, August 20, 2017

Review: Dungeon Fantasy RPG - Traps

It's exactly what it says
Today, I'm going to look at one of the special bonus supplements for the Dungeon Fantasy RPG. Traps is exactly what it says on the tin - a catalog of traps. And it is huge. There is a lot to look at, and there's no flowery prose to dress things up further, so let's just dive right in and continue.

Saturday, August 19, 2017

Review: Dungeon Fantasy RPG - Dungeon - I Smell a Rat

Cover Art, featuring actual art.
Disclaimer: This review is mostly based on a read through, but not a playthrough, and a preview/pre-release document, so perhaps some things will change between now and the true release.
That out of the way, yesterday I went for something a little short... a very little short to review to get myself back into writing shape for the next few reviews. Today, I'm walking through the 26 page introductory adventure, I Smell a Rat, written by Sean Punch.
In any case, the adventure starts off with the well known cliche of a bunch of adventurers gather to help someone clear a basement of rodents, and somehow, a complication arises, and things aren't exactly as they appear on the surface; of course they aren't. The adventure is well put together, and with my experience with novice players, a very new group might take two to three 3 hour sessions to complete the adventure, while an experienced group that gets down to brass tacks, can probably finish it in one session with a little bit of overtime. A warning right now: this might include some spoilers for players, though I intend to keep the spoiler potential as small as possible, it might become necessary to name some plot specifics in the name of giving an informative review. Let's take a deeper look then.

Friday, August 18, 2017

Review: Dungeon Fantasy RPG Cardboard Heroes

This is somewhat of a mini-review, but I thought I might warm myself up to what might be a lot of writing in the next few days as I try to write up some reviews for the Dungeon Fantasy RPG PDFs that are so brand spanking new, they aren't even being sold yet in Warehouse 23.
Unfortunately, this will probably be my toughest review, as well.
First, to start off on a good note, the art is good. There is an interesting mixture of old and new elements, and although I didn't look very closely, I think some, but not the majority are copies from earlier iterations of Cardboard Heroes. The newer assets are somewhat obvious with a more cell-shaded style than the legacy art. There is a good variety of figure art, over 100 elements, each with either a front and back for the standard SM-1 or larger pieces, or a top and bottom for the smaller pieces like rats or floor elements.
Now, here's my complaint, and I'm going to maybe sound pedantic, but this is kinda important to me. Take a look to the left. What color does that look like? Would you believe me if I told you that is the color white, and not some modern art pastel quilt?
The compression is
readily visible
without zooming in.
That's how badly compressed the art assets are. The same is true of most of the old Cardboard Heroes releases as well. For something that is meant to be taken to a printshop and printed on stiff glossy card stock, it seems weird to release something that isn't print-ready.
For a more representative picture of how much compression is in this image, look to the right at a hastily blurred and blotted out image. The art behind my red fill paint bucket and smudge tool, I assure you, is fine stuff. But the shimmery vampire sparkles around it irk me. I don't know if it is a matter of being preview material or not, but I hope that the actual printed material in the boxed set isn't as affected and/or that a higher quality PDF is just around the corner.

Sunday, August 13, 2017

Pseudobot: New Explosion Calculator Function

Screenshot! So much text! But also, if my math is correct, that's
29 dice rolls resolved nigh instantaneously!
Nah, it's not the same thing as the GURPS Calculator demolition calculator. This is a tool for quickly rolling the results of explosion and shrapnel damage to several potential targets in one, hopefully easy to use command. It accepts arguments to adjust what level of the explosion enhancement is used, so for example if the damage dissipates at a divisor of 1 x yards in distance away from the blast like an Explosion 3 attack, you can do that. It also does the random hit locations for shrapnel automatically, but assumes a bipedal human-like character. Have fun!

Tuesday, August 8, 2017

Pseudobot: Fixed Regex in search commands.

For some reason, the default behavior of the argument parser in the API is to delete any slashes, so neat. I've hacked the heck out of this thing now so that regex searching works. Hooray.

Sunday, July 16, 2017

Pseudobot: Documentation Updated and Bot Updated to use new Discord.Net API.

So, got some patrons, so the bot command documentation has been spruced up a bit. I invite everyone to poke around with it and look for bugs, or point out places where the help is still found wanting. Thanks everyone for the support, and I hope to continue making Pseudobot bigger and better.
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