Thursday, June 14, 2018

Mechanics: Encumbrance

Someone else's
opinion.
Encumbrance is a thing that can be annoying to track, and extremely deleterious when tracked; a constant enemy of the low-tech combatant. Here's a small rundown of ways that people can defeat it.

Thursday, May 31, 2018

Review: Thaumatology

Cover art that takes up over
50% of the cover!
This is a long, pretty important book. It's pretty useful for anyone that cares about magic of any kind in their adventures and campaigns, and it is big. That is redundant but true. It's also a pretty entertaining read for people that like reading over mechanics, but it is a bit like drinking straight from the hose. Reviews try to answer a few hard subjective questions about whether a book is "good" or "important" or whether the reviewer would "recommend" the book, and my answers to those questions, Re: Thaumatology are somewhat nuanced. I think the book is a very dense exploration of a lot of topics, and for people that like reading manuals, it has a lot to pick through and ruminate over. In terms of application however, I personally haven't found it fundamental to my games or mechanical navel-gazing; there are a few extraordinarily valuable gems of worth hidden inside, but for myself, I had this feeling that the book deep dived often on things that were superfluous, and when it reached a place where it got interesting, it was disappointingly shallow. Finally, despite that, I think it is worth recommending, but specifically if one has already found a magic system that they like and want to fine tune it; the tools only help slightly for spinning something up brand new whole-cloth, and personal opinion, many of the standalone systems in the book are easily eclipsed by the regular Magic from Basic Set in terms of huge catalog; Sorcery for a semblance of "balance," or Ritual Path Magic for solid fundamental mechanics for a flexible system (with a slippery power curve.) However, if you have found a system you like, this book can help fine tune them into something that matches your specifications and expectations even better. Let's take a closer look then.

Thursday, May 24, 2018

Review: Powers - Enhanced Senses

The decadent illustration
on this cover is an eye
pictogram. A sumptuous
bouquet to pique
your imagination.
I was on the fence about this book for a while, and then on a whim when I was a little bored and in the mood for some GURPS reading, I decided to get it. Somehow, it precisely met my expectations; that it would cover the material it meant to cover but not in the way I wanted. I will not say it is a bad book though; I will say that I think it could have been perhaps more interesting and perhaps more helpful if it took a slightly different path. What it is is a small explanation of sensory advantages and how they might be impacted by applying different powers, so if that is what you want, then it might be a book for you. Let's take a closer look.

Thursday, May 17, 2018

Pseudobot: Dump Logs

Some people were saying they thought it was too hard to save game logs out of discord... so I made a function to save game logs out of discord. I figure that could be useful for a lot of people for a lot of applications, but I made it specifically for people that role play on discord, so that's that.

Thursday, May 10, 2018

Review: Pyramid #3/114 - Mind Over Magic

I noticed for the first time
that the cover art doesn't
cover the entire cover.
This is a relatively new issue. A lot of issues I review with a bit of retrospective behind it, but today, I'm going to review something that isn't even a month old. That's fine. In short, I think this is a pretty take-it-or-leave-it kinda issue with a lot of niche usage stuff, and to be frank, wasn't a big hit for me. Oh well, maybe someone else will like it. Let's take a closer look then.

Thursday, May 3, 2018

Post-Mortem: The Year So Far

So, we are one third through the year. In that much time, I have seen the end of four games; well, the end of my relationship with them at least. I don't know if the conclusion or end of a game is necessarily a bad thing. Sometimes, it needs to end, and as long as people are mature about it, it means that perhaps things can get better from there for all parties involved. This post is kind of a lessons learned. I think a lot of them are "preaching to the choir" and/or that kind of limp-wristed advice that every single "how to be a good GM" post has ever parroted, but you know, sometimes you can't comprehend the writing on the wall until you've seen it for yourself. Without further ado, let's see if I learned anything helpful.

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