|There is one in here.|
Friday, September 15, 2017
Saturday, September 9, 2017
|Cover is 50% title,|
12.5% art, and not a
recommended daily source
Saturday, September 2, 2017
The GURPS game I'm running is taking a lot of cycles, but we are close to the end of "Chapter 1" so to speak in that campaign, so we will take a hiatus for some more casual RPGs and board games for a bit, at which point, I might be able to make some final strides to a releasable Mass Combat Calculator alpha.
Wednesday, August 30, 2017
Dungeon Fantasy RPG is a streamlining of an already existing product: GURPS Dungeon Fantasy. A lot of the rules are 1:1 compatible in one or the other, but some things in the new books might be considered somewhat redundant for users of the original, and likewise, some of the books from the original series might depend on some mechanics that aren't explicitly covered by Dungeon Fantasy RPG out of the box. This is a simple comparison of what materials between the two lines are immediately useful to the other. I'd like to note that some resources that I subjectively call redundant, might not truly be redundant. Sometimes there are a few small features that differentiate one from the other, and sometimes, nice, full-color, hardcover books are a luxury that's worth the money innate of itself.
Saturday, August 26, 2017
|More space is given to the logo|
than to the cover art.
Friday, August 25, 2017
|The spider looks on forlornly|
as his buddy on the altar exclaims,
"dude, what the h-ck?"
Thursday, August 24, 2017
|Red, green, and blue.|
Not sure why I felt like putting that up, but, that's that - let's take a closer look at Dungeon Fantasy - Monsters.
One of my regular GMs was a little interested in the new mechanics of Slam in the Dungeon Fantasy RPG when he read this post analyzing the difference between GURPS and Dungeon Fantasy slams. So I decided to implement the slam functionality into Pseudobot, which already could do regular GURPS slams.
|Top, a normal slam takes velocity, and the HP of both parties|
Bottom, a DFRPG slam takes velocity, striking ST of both parties,
and the Size Modifier of both parties.