Showing posts with label Bad Company. Show all posts
Showing posts with label Bad Company. Show all posts

Saturday, July 30, 2016

Session Capture: Bad Company Session 6, A Rough Path is Traversed; A Difficult Battle is Fought

If you pretend this picture is
a little more craggy,
it's pretty apt.
This session, the party mends up the horse, finds a fork in the path and chooses the more difficult shorter path, and then fights a battle wherein several to too many close calls were had. It was mostly fighting though.

Wednesday, July 6, 2016

Session Capture: Bad Company Session 5, Wherein a horse is grievously injured; copious frogs are butchered.

Delish!
In an abrupt turn of events, the leader of the group decides to pick up and leave to meditate and become an ascetic on the island with Chadwick, the boring nondescript NPC. The group squabbles to decide a new leader, is attacked in pitch darkness, and watches helplessly as the party's horse is attacked without recourse.

Wednesday, June 29, 2016

Session Capture: Bad Company Session 4, Chaos, Luck, Bad Luck, but no one Died!

My thoughts GMing the whole thing.
This session ends the first "boss battle" level encounter for the party. Several party members were downed, but none of them died. No prisoners were taken, unless Chadwick, one of the potential demon sacrifices counts as a prisoner. Violence, impotence, arrogance, and insolence.

Wednesday, June 22, 2016

Session Capture: Bad Company Session 3, Oh h*ck! This fight is hard! Oh, and there are some new guys.

A swarm of bad guys!
So, the party decides to crash a party, more like a seance maybe? And there's a ton of doom children, and they save the remaining prisoners yet to be sacrificed, and then they get into a really heated argument when they find out that there was some backstabbing going on, and finally they are attacked by a large detachment of demons that aren't just rank and file peons. Let's see how that goes.

Wednesday, June 15, 2016

Session Capture: Bad Company Session 2, Our heroes get sucked on and find some demons

It doesn't look like it, but this guy
would be in a heap of trouble if this
were GURPS.
The heroes have spent some time in a swampy delta, and are getting tired of soggy dirt, flies, and giant pelicans. Luckily they emerge from the delta, but what they see before them might make them nostalgic for their muddy-bottom days.

Thursday, June 9, 2016

Session Capture: Bad Company Session 1, Our heroes fight too many pelicans because their boss told them to.

Something like this.
So, this is the true ground-breaking, ribbon-cutting, inaugural session. Players are getting used to the system with some easy battles, and very slowly getting introduced to the plot as they fight their way out of a swampy delta.

Wednesday, May 25, 2016

Session Capture: Bad Company Session 0, Our Heroes learn to crawl before they learn to walk, and then trip over a waist high bush

Are you prepared, children?
So last night was session 0 of a new campaign in a sorta Dungeon Fantasy-ish style, but not strictly so. The main departure is that the game is to take place in a TL4 backdrop, the age of sail. I mean Dungeon Fantasy is a cultural hodgepodge full of anachronisms and so, a lot of TL4 fixtures are already there, but now we have guns! Well, the players don't, but they could have guns!

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