I make some GURPS content from time to time, and it takes me a long time to make it. So, since it takes me a long time to do that, I thought I'd start a blog so that my GURPS stuff would exist for all eternity. I plan on posting assets, conversations about complicated rules, session recaps, etc. I dunno if this will be useful to anyone, or only useful to myself, but here we go.
Showing posts with label Meta. Show all posts
Showing posts with label Meta. Show all posts
Saturday, October 17, 2020
Not GURPS: I'm Interested in Blogging again
I've been updating PseudoBot regularly still, but haven't blogged for a while. I'm kinda interested in doing so again. This is just a metapost with a few details of what has happened in my real life recently, and if that kinda boring minutiae is not your cup of tea, then there is no reason to see what is beyond the break. One important thing to note: from now on, my pronouns are she/her.
Thursday, June 7, 2018
Thursday, May 3, 2018
Post-Mortem: The Year So Far
So, we are one third through the year. In that much time, I have seen the end of four games; well, the end of my relationship with them at least. I don't know if the conclusion or end of a game is necessarily a bad thing. Sometimes, it needs to end, and as long as people are mature about it, it means that perhaps things can get better from there for all parties involved. This post is kind of a lessons learned. I think a lot of them are "preaching to the choir" and/or that kind of limp-wristed advice that every single "how to be a good GM" post has ever parroted, but you know, sometimes you can't comprehend the writing on the wall until you've seen it for yourself. Without further ado, let's see if I learned anything helpful.
Wednesday, March 28, 2018
Cross-Post: GURPSDay Summary and Reflections
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Art. |
Tuesday, January 17, 2017
Social Contract: Silly Romperoo
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Kinda like teamwork, but meta! |
Friday, November 18, 2016
Fundamentals: The Social Contract
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The social contract that should be enough, but sometimes isn't. |
Thursday, October 13, 2016
Meta: I won a thing
I was super excited I won, because I thought that meant I wrote something cool. Found out it was a random drawing. Oh well, at least I got a prize!
Monday, May 16, 2016
Cross-Post: GURPS Day Impact on Game in the Brain
The blog was mentioned on Game in the Brain, which is an honor, because the heady theory and design talk over there is always a fascinating read to me. Kinda fun when someone you admire says nice things about what you write. Here's hoping to your continued blogging and success, friend.
Monday, May 9, 2016
Advantage: Serendipity
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I've never seen this, but I've always liked the title. |
Thursday, March 24, 2016
Cross-Post: GURPSDay Summary and Reflections
Thursday, March 17, 2016
Cross-Post: GURPSDay Summary and Reflections
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GURPSday! |
Thursday, March 10, 2016
Cross-Post: GURPSDay Summary and Reflections
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10,000 Get Edition |
Let's take a look at what happened in the last 7 or so days.
Thursday, March 3, 2016
Figures: My girlfriend bought me some Lego Minifigs so I can have a bit more variety.
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The pirates and the skeletons wear the same hats. #deepestLore |
Thursday, February 18, 2016
Tuesday, January 19, 2016
Comparison: Calculating Melee Attacking Proficiency in different RPGs
Because I've recently been looking at other systems for inspiration to understand more clearly what GURPS does well and what it does not do well, I've decided to catalog a few side by side examples of combat from a few other popular systems. This post is trying to be objective as possible, with the caveat that I really like GURPS, so it is nigh impossible to be objective. The systems I have decided to compare, besides GURPS
- D&D 5E - Dungeons and Dragons is the anchor point for most people; that is, I feel like a lot of people will describe a system by saying how it does x better and y worse than D&D, so this is natural.
- Fate - An alternative generic role playing system that gives a great amount of narrative control to the players. Mechanics exist in favor of telling a good story and playing compelling characters.
- Savage Worlds - Another generic system, somewhat of an "in-between" for GURPS and Fate.
- Ryuutama - Just for giggles, a system that I've been learning that focuses on telling slice-of-life style fantasy stories rather than sword and sorcery battling and dungeon delving, but has a simple combat system nonetheless.
I hope this post is a (mostly) impartial, informative, and enlightening look at the complexities of various battle mechanics from several popular systems (and Ryuutama)
Labels:
Comparison,
D&D,
Fate,
GURPS,
Meta,
Ryuutama,
Savage Worlds
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