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Vampires are horror, right? |
I make some GURPS content from time to time, and it takes me a long time to make it. So, since it takes me a long time to do that, I thought I'd start a blog so that my GURPS stuff would exist for all eternity. I plan on posting assets, conversations about complicated rules, session recaps, etc. I dunno if this will be useful to anyone, or only useful to myself, but here we go.
Showing posts with label Treasure. Show all posts
Showing posts with label Treasure. Show all posts
Tuesday, October 25, 2016
Treasure: Stone Mask (Blog-or-Treat)
Wednesday, August 3, 2016
Treasure: Bombardment Bow
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This was a super hard to find picture. |
Tuesday, August 2, 2016
Treasure: Berserker Armor
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Edge. |
Saturday, July 2, 2016
Druidic Ability: Binding Shot
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The first thing that came to mind. |
Saturday, May 14, 2016
Tables: Gunnifying Treasure Tables
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Helpful book, and not too difficult to customize. |
Saturday, May 7, 2016
Crafting: More Fundamental Property Changing Enhancements
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I like the very cheap, poorly balanced thr-4 crushing bayonet. |
Wednesday, May 4, 2016
Crafting: Modifying Damage Types
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Take Nunchaku, convert crushing to piercing, and you're done. |
enhancements in the form of cost factors. This time though I am reverse engineering the cost of more difficult advantages and enhancements to make some customization options that are hopefully slightly grounded in game balance and system consistency, but divorced from realism.
Tuesday, May 3, 2016
Crafting: Changing Enhancements/Limitations into Cost Factors
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Almost anything here can be found in the basic set. Besides all the stuff I completely made up. |
Sunday, May 1, 2016
Treasure: Ring of Disease Resistance
Wednesday, April 20, 2016
Treasure(?) : Bunches of Recovery Items Inspired by Castlevania!
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Courtesy This Site? :X |
Monday, March 28, 2016
Treasure: Inspired by Nethicite
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It's so intense. |
Wednesday, March 23, 2016
Weapon: Fast-Ready, No Armor Divisor Whip
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Aw geeze, that whip doesn't look realistic at all! |
But you see, GURPS is a game of pretend, and if the idea of whips being useful in a fight is super offensive to you, please leave with your innocence in tact while I ply the world with a mountain of hubris.
Tuesday, February 9, 2016
Table: Integrating Dungeon Fantasy Treasures 2 into Dungeon Fantasy 8.
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This guy! |
Monday, January 25, 2016
Equipment: Hookshot
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Boing! Why did the textbox say Boing!? |
Friday, January 22, 2016
Treasure: Phosphorescent Pole
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In Game Art |
A long rod inlaid with a blue jewel that emits phosphorescent light.Bladeless and lightweight, and due to a magical enhancement, it slowly regenerates the wielder's MP. One of Lord Rydyell's most storied exploits is his theft of this weapon from the witch in the sky.Another item inspired by Demon's Souls, a weapon that regenerates Energy Reserve, while also serving as an effective weapon. Let's see how this works out.
Monday, January 18, 2016
Treasure: Eternal Warrior's Ring
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In Game Art |
An old bronze ring held by Old King Doran. Increases Stamina recovery rate.
The hero Doran, protector of the royal family of Boleteria, lives on forever as a demigod.
Writer's block continues, so an easy one again. This ring, in GURPS terms, gives the wearer Very Fit.
Very Fit with a generic -10% power modifier is 13.5 points, or [14] That translates to 9 EP. 9 EP is $2,880 in terms of labor, $50 in raw materials, and marked up to $5,860 at retail in a TL 3 environment.
Anyone have any requests for difficult abilities to stat out in GURPS? Special Encounters? Other content that might be helpful? I could just completely go through game catalogs translating stuff, but if anyone wants to suggest something, let me know in the comments.
Anyone have any requests for difficult abilities to stat out in GURPS? Special Encounters? Other content that might be helpful? I could just completely go through game catalogs translating stuff, but if anyone wants to suggest something, let me know in the comments.
Sunday, January 17, 2016
Treasure: Ring Of The Evil Eye
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Not that evil, I guess? |
According to legend, this ring contains the spirit of the evil eye, a dark beast which assaulted Astora.
The strength of the evil eye does not waver, and HP is absorbed from fallen enemies.
Having some writer's block and reading through the Ryuutama RPG rules, so here is something from my backlog. This ring absorbs a small amount of life on every lethal blow against a target.
Ring Of The Evil Eye Enchantment (+90%): Leech 3 (Follow-Up, Cosmic, Follows up any attack, +100%; Accessibility, Attack must be lethal, -20%; Magical, -10%; Reduced Time 1, Instant, +20%) [63]
This is a 62.7 point ability that recovers one HP after every lethal attack. This is worth 41 EP. The raw material to make the ring is $700, and the enchantment is an additional $13,120 in labor. At retail, a ring like this is typically $27,640.00 in TL3. A version that can recover 3 HP would be 47 EP, and cost $32,080.00.
Sunday, December 27, 2015
Treasure: Crystal Ring Shield
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Butterflies |
Weapon born from the mystical creature of the Darkroot Garden, the Moonlight Butterfly. Imbued with a powerful crystal power, like the butterfly created by Seath the Scaleless.Can emit crystal light rings.
This is another article on treasure, a somewhat simple item again. This is a shield from Dark Souls with very little protective ability, but the unique feature that it can launch a beam attack. Let's see how we can convert this to GURPS mechanics.
Thursday, December 24, 2015
Treasure: Bag Of Holding
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It's actually nothing like this. I just wanted to add a picture. |
Thursday, December 10, 2015
Treasure: Clever Rat's Ring and Dull Rat's Ring
These rings are again both from Demon's Souls. The stats for each ring is as follows:
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