Showing posts with label Treasure. Show all posts
Showing posts with label Treasure. Show all posts

Tuesday, October 25, 2016

Treasure: Stone Mask (Blog-or-Treat)

Vampires are horror,
right?
So, continuing our super scary spookathon, a mask that converts the wearer into a vampire, statted up using the enchantment rules from Thaumatology - Sorcery.

Wednesday, August 3, 2016

Treasure: Bombardment Bow

This was a super hard to find picture.
Thinking about my customization options post I made a bit ago about turning modifications into Cost factors for weapons, I decided to make a bow that shoots in a high overhead arc. Let's see how this comes out.

Tuesday, August 2, 2016

Treasure: Berserker Armor

Edge.
I was asked to stat this out, and I'm not an expert at Berserk so I don't know exactly how accurate this is, but what the heck, let's try it out.

Saturday, July 2, 2016

Druidic Ability: Binding Shot

The first thing that came to mind.
So I have a ranger type character in my campaign and they suggested a move like this. Considering the character's personality, I'm going to be using the druidic power modifier, but meh, it could be easily changed. So an ability that creates a binding effect on an enemy. Let's see how that goes.

Saturday, May 14, 2016

Tables: Gunnifying Treasure Tables

Helpful book, and not too
difficult to customize.
Dungeon Fantasy 8 is a fun little book that makes a good shopping list for more ordinary Dungeon Fantasy campaigns, and a great impetus for crazy happenings in a very random Dungeon Fantasy campaign. I kinda want to move towards a TL4 kinda theme with the age of sail and swashbucklers and guns and the like, so I thought it might be fun to look over the things that TL4 might enable in Treasure Tables, but adding them in a way that doesn't ruin the book.

Saturday, May 7, 2016

Crafting: More Fundamental Property Changing Enhancements

I like the very cheap, poorly balanced
thr-4 crushing bayonet.
Today, I'm speaking to the more fundamental properties of an object, weapon, or what have you and the ability to customize properties related to same. This is probably the furthest out on a limb that I'll go into testy, homebrew, and unRAW waters (Cooked waters? Boiling waters?) and will require a bit of conjecture. My hope is that if I throw out some numbers here, and they are decent, that is that, but if they aren't, at least the conversation will be started and someone can tell me, "you should nudge that one up, and this one down." So let's get started.

Wednesday, May 4, 2016

Crafting: Modifying Damage Types

Take Nunchaku, convert crushing to
piercing, and you're done.
So this is a simple follow up to yesterday's post about using enhancements to create new cost
enhancements in the form of cost factors. This time though I am reverse engineering the cost of more difficult advantages and enhancements to make some customization options that are hopefully slightly grounded in game balance and system consistency, but divorced from realism.

Tuesday, May 3, 2016

Crafting: Changing Enhancements/Limitations into Cost Factors

Almost anything here
can be found in the basic
set. Besides all the stuff
I completely made up.
Small post today, but I feel like I have the seed of a novel idea for creating stronger weapons, and it is so simple, someone somewhere has probably said it, or wrote something about it in a Pyramid issue. So here are my thoughts.

Sunday, May 1, 2016

Wednesday, April 20, 2016

Treasure(?) : Bunches of Recovery Items Inspired by Castlevania!

Courtesy This Site? :X
So, Dungeon Fantasy doesn't need to be realistic at all, but it seems like there are not enough whimsical video game concepts to me. So here, using a bit of simple normalization, I've statted out some recovery items based on food items from Castlevania: Harmony Of Despair. The item effects were calculated by extrapolating prices from various enchanting systems and item catalogs.

Monday, March 28, 2016

Treasure: Inspired by Nethicite

It's so intense.
Nethicite is a magic destroying element in at least one game in the Final Fantasy series. It works by absorbing magic. In the story versus game separation, the nethicite was able to turn into a huge bomb in the right circumstances, but that is neither here nor there (is it?) So today, let's invent a chunk of stone that can be used to defeat magic

Wednesday, March 23, 2016

Weapon: Fast-Ready, No Armor Divisor Whip

Aw geeze, that whip doesn't
look realistic at all!
Hey friends, before you say it, I get that GURPS whips are different from other whips. I understand they are a more tactical weapon that enable lateral strategies like disarming and the like.
But you see, GURPS is a game of pretend, and if the idea of whips being useful in a fight is super offensive to you, please leave with your innocence in tact while I ply the world with a mountain of hubris.

Tuesday, February 9, 2016

Table: Integrating Dungeon Fantasy Treasures 2 into Dungeon Fantasy 8.

This guy!
This post is simply a table that you can use with the Rare Artifacts Table to integrate the new treasures from Dungeon Fantasy Treasures 2 into Dungeon Fantasy 8. When getting a result to roll against the Rare Artifacts table, roll 1d,1d,1d as usual, but look at this table first. If the result is not on this table, look at the original table to find the result.

Monday, January 25, 2016

Equipment: Hookshot

Boing! Why did the textbox say Boing!?
I was just brainstorming somewhere on how to make an effective hookshot... and I think I came up with something viable. Let's take a look.

Friday, January 22, 2016

Treasure: Phosphorescent Pole

In Game Art
A long rod inlaid with a blue jewel that emits phosphorescent light.Bladeless and lightweight, and due to a magical enhancement, it slowly regenerates the wielder's MP. One of Lord Rydyell's most storied exploits is his theft of this weapon from the witch in the sky.
Another item inspired by Demon's Souls, a weapon that regenerates Energy Reserve, while also serving as an effective weapon. Let's see how this works out.

Monday, January 18, 2016

Treasure: Eternal Warrior's Ring

In Game Art
An old bronze ring held by Old King Doran. Increases Stamina recovery rate.
The hero Doran, protector of the royal family of Boleteria, lives on forever as a demigod.
Writer's block continues, so an easy one again. This ring, in GURPS terms, gives the wearer Very Fit.
Very Fit with a generic -10% power modifier is 13.5 points, or [14] That translates to 9 EP. 9 EP is $2,880 in terms of labor, $50 in raw materials, and marked up to $5,860 at retail in a TL 3 environment.

Anyone have any requests for difficult abilities to stat out in GURPS? Special Encounters? Other content that might be helpful? I could just completely go through game catalogs translating stuff, but if anyone wants to suggest something, let me know in the comments.

Sunday, January 17, 2016

Treasure: Ring Of The Evil Eye

Not that evil, I guess?
According to legend, this ring contains the spirit of the evil eye, a dark beast which assaulted Astora.
The strength of the evil eye does not waver, and HP is absorbed from fallen enemies.

Having some writer's block and reading through the Ryuutama RPG rules, so here is something from my backlog. This ring absorbs a small amount of life on every lethal blow against a target.

Ring Of The Evil Eye Enchantment (+90%): Leech 3 (Follow-Up, Cosmic, Follows up any attack, +100%; Accessibility, Attack must be lethal, -20%; Magical, -10%; Reduced Time 1, Instant, +20%) [63]
This is a 62.7 point ability that recovers one HP after every lethal attack. This is worth 41 EP. The raw material to make the ring is $700, and the enchantment is an additional $13,120 in labor. At retail, a ring like this is typically $27,640.00 in TL3. A version that can recover 3 HP would be 47 EP, and cost $32,080.00.



Sunday, December 27, 2015

Treasure: Crystal Ring Shield

Butterflies
Weapon born from the mystical creature of the Darkroot Garden, the Moonlight Butterfly. Imbued with a powerful crystal power, like the butterfly created by Seath the Scaleless.
Can emit crystal light rings.
This is another article on treasure, a somewhat simple item again. This is a shield from Dark Souls with very little protective ability, but the unique feature that it can launch a beam attack. Let's see how we can convert this to GURPS mechanics.

Thursday, December 10, 2015

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