Showing posts with label Smoke on the Water. Show all posts
Showing posts with label Smoke on the Water. Show all posts

Friday, August 19, 2016

Campaign Preparation: Smoke on the Water - Warrior

Something something
amputation
Finally, of my minimum four-man band, the most straightforward character, the warrior/hunter kinda dealy. I think this should be fairly straightforward so let's get this show on the road without further ado.

Wednesday, August 17, 2016

Campaign Preparation: Smoke on the Water - Big Man

It's apparently a real thing. Don't let
anyone say GURPS never taught
Pesudo Boo nothing.
So, it is a bit of a curiosity to me, but an interesting thing. When I looked at the occupations in the back of Low-Tech Companion 3, I stumbled across the Big Man occupation, and it seemed like a really good fit for the position of the party face in my TL0~1 campaign. Let's go about working out how to construct a master negotiator for this game.

Campaign Preparation: Smoke on the Water - Artisan

This guy looks massively talented.
Yesterday, I made a template for a magic user which is probably one of the most difficult classes to get right. Today, I am going to work on the other pretty difficult template, the Artisan. This template requires a lot of different skills to make a lot of different things, and that means I need to carefully utilize tools that get a lot of bang for buck with a point budget that doesn't allow for the easy shortcut of "just get a lot of DX." Let's see how this goes.

Tuesday, August 16, 2016

Campaign Preparation: Smoke on the Water - Shaman/Witch

It's magic, bucko.
So, I've gotten an idea in my head for a more serious campaign after this somewhat farcical introductory adventure/campaign I'm running wraps up. Something a bit less "fight and take" with more political maneuvering, but I wanted to play with a bit of an interesting angle. The thought that came to me was a super low tech level game. I still like magic, so we'll throw that in too, but otherwise I want a less cinematic and combat oriented game.
For no particular reason, today, I start off planning by focusing on a professional template that require a lot of attention because it encompasses great detail but I want to keep point values low: a magic user. Let's see if I can manage to make an economically viable version that won't take too much flexibility from my players.

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