Typically, it is nice to be able to "right size" an encounter to a party, and this is part of the point of CER. However, we have giant libraries of enemies and even though we know how strong they are, it kinda makes *me* feel like "everything is off limits except for what fits the parameters created by party CER.
That's not supposed to be the point, I know, but I just had an idea to make quick tunes faster when you like a monster, but it is too powerful or too weak for the job you have in mind. So let's look at ways to turn red monsters either green or blue.
To start off with, I am going to use the very subjective measure that I feel like +/- 5 CER is a big enough difference that if the enemy is in the "comfortable" threshold of a particular character's power, it matters, so all of these mini-templates are based off of quick ways to add or remove 5 CER to an already calculated enemy. Add a few templates to beef something up a bit, do a few pluses and minuses to give an old friend a new feel, or do whatever. These are 5 point hack level changes so they probably won't scale well for giant differences, but you can try. I might revisit this topic at a later time with larger scale mini templates to lend more variety to the possible changes.