Attack Skill 0 Active Defense 0 Affliction 0 Damage Resistance 0 Damage 0 Health 0 Fatigue Points 0 Hit Points 0 Move 0 Will 0 Total Offensive Rating (OR) 0 Total Protective Rating (PR) 0
We have 10-ish points we are looking to distribute around this table. Let's see, what can we use as a weakish, but not completely worthless enemy? I somehow feel like looking up Dragon Quest VIII right now and pulling an early game enemy out. I just do a look on a wiki, and Bodkin Archer is the first somewhat interesting thing at the low end of the pool.
So let's look at this guy. He seems lightly armored, and very obviously, he is using a bow. Note that a bow almost always does impaling damage, so we need to account for this guy spending a large portion of his ten-ish allotted points on the impaling damage of his bow. Let's take a look at his lore.
Diminutive but resourceful monsters. Upon encountering an enemy, they keep their distance and let fly with long-range bow and arrow attacks.So, he likes to keep away and shoot, he's a little cowardly it sounds like, so maybe we can get some points back by giving him a weak will. He also looks like he might have a hard time defending himself, so we might be able to get some points there.
But a bow is going to require a hefty investment in a lot of categories. So let's first start with a bow that requires the least strength. He's tiny after all, so maybe we can get away with a short bow... let's say a 9 ST short bow, so he can do 1d-2 imp. That will mean we have 3 points in the damage box. He has a cloth armor and tough skin, which combined seem to give him 2 DR all over as a guess, so let's put that in too.
Attack Skill 0 Active Defense 0 Affliction 0 Damage Resistance 2 Damage 3 Health 0 Fatigue Points 0 Hit Points 0 Move 0 Will 0 Total Offensive Rating (OR) 3 Total Protective Rating (PR) 2
We are halfway committed now, weapons with aim give a big bonus to skill too, so let's account for that. Tactically, this guy looks like someone who would hang out in the back while more up close and personal enemies run interference, so he doesn't need too much skill because he can take time aiming, so I'll give him a somewhat low 12, which makes the attack skill a total of 5 due to the aim bonus of the short bow. I said this guy might be a coward, so let's give him just a teensy bit less will. Because he is a weak enemy who doesn't want to fight too hard, let's take some out of Hit Points as well (We lowered his strength a bit anyways) He is also a tiny bit slow too, so we can take some out of there.
Attack Skill 5 Active Defense 0 Affliction 0 Damage Resistance 2 Damage 3 Health 0 Fatigue Points 0 Hit Points -1 Move -1 Will -1 Total Offensive Rating (OR) 7 Total Protective Rating (PR) 0
OK, we are just about at the limit here. We held back a bit earlier on his skill because of the big acc bonus, so let's pump up the DX a bit. Maybe he's more wiry than I thought?
Attack Skill 6 Active Defense 2 Affliction 0 Damage Resistance 2 Damage 3 Health 0 Fatigue Points 0 Hit Points -1 Move 0 Will -1 Total Offensive Rating (OR) 9 Total Protective Rating (PR) 2
Hey, this guy is 11 now, right in the ballpark. So working out that stat block, we have this now:
Short Bow (13): 1d-2 Impaling
ST: 9 HP: 9 Speed: 6 DX: 14 Will: 9 Move: 6 IQ: 9 Per: 12 HT: 10 FP: 10 SM: -1 Dodge: 9 Parry: 10 DR: 2
Traits: Cowardice, Damage Resistance 1 (Tough Skin)
If we want to add some flavor to this guy, it says in the previously linked wiki article that he is liable to be carrying cloth armor pieces (probably SM -1), cheese, and very small amounts of money. These might be things a player can find after defeating him. He also looks humanoid enough that a player might try negotiations with him if it suits them, so we should probably make a note of that as well. Also, he is obviously an archer, so we might borrow some advantages, disadvantages, or skills from any of many existing ranger templates to round him out even more.