Let's find the key skills of a scholar
- Hidden Lore (required 3 times)
- Speed Reading
As an aside, I think some of the original wildcard skills are not balanced like this, so it may not be RAW, but (heresy ahead) I might house rule that this character could roll against Scholar! for any mundane knowledge even if it isn't explicitly listed as a known skill, especially in the case that no one in the group knows the "correct" skill at all. In this case, it might make sense to eliminate all knowledge skills from the template (Except for the barbarian-ish knowledge skills under background skills, like Navigation and Survival; personal opinion, they don't seem very essence of know-it-all "Scholar" to me) and subsume them into the Scholar! wildcard skill, remove all primary and secondary skill options (except the weapons) and only leave two points for background skills. Throw Prospecting and Traps under background skills. This gives enough points to be at 24 points and attribute level. To make it more fair, and for niche protection's sake, any skill that particularly belongs to another party member's specialty can only be used in knowledge capacity in their presence, and not for practical immediate application. EG, in the presence of a cleric or druid, A scholar might know the ingredients to a particular medicine with Pharmacy (Herbal), but not have the practical experience to actually create the medicine reliably.