Kinda? |
Now, for giggles, I understand that we could stat this as an innate attack and be done with it, but there is something interesting about a brute that literally picks up boulders and throws them. It's slow, intimidating, and raw in a way that "I magically make boulders appear in my hand every turn" isn't.
This Book! |
Attack Skill | 10 | Active Defense | 1 |
Affliction | 0 | Damage Resistance | 0 |
Damage | 7 | Health | 0 |
Fatigue Points | 0 | Hit Points | 11 |
Move | 0 | Will | 0 |
Total Offensive Rating (OR) | 17 | Total Protective Rating (PR) | 12 |
Attack Skill | 10 | Active Defense | 1 |
Affliction | 0 | Damage Resistance | 0 |
Damage | 7 | Health | 4 |
Fatigue Points | 2 | Hit Points | 20 |
Move | 0 | Will | 0 |
Total Offensive Rating (OR) | 19 | Total Protective Rating (PR) | 25 |
We are now at 44 CER, and we need at minimum, 6 more, and at maximum, we need 11 more. I'm purposefully trying to keep DR down just because. Let's let him move fast, increase his will, and increase his active defenses, and pad it out with a few more hit points.
Attack Skill | 10 | Active Defense | 3 |
Affliction | 0 | Damage Resistance | 0 |
Damage | 7 | Health | 5 |
Fatigue Points | 3 | Hit Points | 23 |
Move | 2 | Will | 2 |
Total Offensive Rating (OR) | 22 | Total Protective Rating (PR) | 33 |
A 55. This feels like a good number for me. Somehow, 50 felt too weak, but this seems a bit better. Putting that together as an enemy we get the following:
ST: 21 | HP: 33 | Speed: 6.5 |
DX: 13 | Will: 12 | Move: 8 |
IQ: 8 | Per: 12 | |
HT: 13 | FP: 13 | SM: +1 |
Dodge: 9 | Parry: 9 | DR: 0 |
Punch (13): Reach C, 2d-1 crushing.
Traits: Trained by a Master, High Pain Threshold, Obsession (Throw Rocks the Best)
Skills: Brawling-13, Throwing Art-15, Fast-Draw (Boulder)-13
He should have super big arms and look savage. This guy should be fought in a room conveniently filled with several boulders around him that are easily readied in a single maneuver. His Fast-Draw allows him to quickly pick up a boulder at waist height and throw it in the same turn, if possible. This guy feels like he'd be willing to set aside his differences if he met another cool strong person, but otherwise, he's just doing his job. As a mini-boss type enemy, feel free to let him use extra combat options for more survivability, like rolling for consciousness at - HP instead of instant victory.
Other Notes
This is a pretty simple monster as is with lots of ways to improve it. He could be downright dangerous with even a weak swing damage weapon, or a pretty good contender for wrestling, both would probably make him tremendously more powerful by themselves. He has 0 DR, and could be easily improved with 1 or 2 points of thick skin DR. Two or more cooperating and doing throwing tricks in a room could be a considerable challenge even against strong delvers.
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