|Did it just get a little funky in here?|
|Attack Skill||0||Active Defense||0|
|Fatigue Points||0||Hit Points||0|
|Total Offensive Rating (OR)||7||Total Protective Rating (PR)||8|
|Attack Skill||2||Active Defense||0|
|Fatigue Points||0||Hit Points||4|
|Total Offensive Rating (OR)||12||Total Protective Rating (PR)||15|
|ST: 10||HP: 12||Speed: 5.5|
|DX: 10||Will: 10||Move: 6|
|IQ: 4||Per: 12|
|HT: 12||FP: 10||SM: -4|
|Dodge: 8||Parry: N/A||DR: 1|
Spore Cloud: 3 yard radius emanation from the Euphoria Cap, it is not always on. If the mushroom expels spores, everyone rolls against HT to fight back against the effects. Failure leads to euphoria (-3 on IQ, DX, and self-control rolls) that lasts for margin of failure minutes.
Traits: Injury Tolerance (Homogeneous), Vibration Sense, No Fine Manipulators
Using the rules for evaluating a trap in the CER article, the trap has a value of 1 for Detection, 1 for Disarming, it has a value of 20 for the effect, 10 for shots, and 0 for evade. This trap has an Offensive Rating of 31, but might in reality, be considered two closely related traps with one having an OR of 23 (Creating the obsession) and one of 31 (inflicting ecstasy; the spore damage occurs too slowly to be accounted for in the CER calculation).