|I hate drawing, but here's a map of a city with not|
everything filled out!
- Sophie - A young artificer girl, the opposite of self-aware, but wants to be recognized as a genius of her time. Her poor social graces put a damper on the possibility of that ever happening. She doesn't care. Results should speak for themselves. She and Stuart are long time friends. Sophie spent a point on Throwing and on Fast-Draw for her sword.
- Stuart ("Corduroy") - an Innkeeper saddled with the family business, but would much rather travel the world. He can't part outright with the family tavern out of respect for his family, but he needs to vet himself some people to take care of it in his absence, and gather enough money to pay them in advance as he doesn't know how profitable the inn will be in his absence, nor how long he'll be gone.
- Wynter - A scholar who has just wandered into the town of Wood's Edge, she is just going along with whatever Sophie and Stuart are doing. She's not from around here and doesn't know what's what, so unfortunately is using Sophie as a barometer for normal.
|1. Encounter Bug Bear and friends|
2. Remember Prisoners and circle back
3. Take prisoners to Corduroy's Tavern
4. Help Dick and Kelly at the West Gate
|Bugbear in the alley.|
|The final battle, Wynter (North Side)|
defeats the sneak attack. Thanks
to Kelly rounding up a huge militia, humanity
had a huge advantage in numbers.
After Action Reports
- It was a big mistake of mine to not let Wynter's player read Mass Combat ahead of time, but myself knowing the contents of the book, I was able to walk her through the relevant parts of book faster.
- I think my players had a really hard time keeping focus and kept forgetting several important things.
- One of my players especially enjoyed the mass combat rules and hopes to have more mass combat sessions in the future, perhaps devoting large parts of the campaign towards it.
- I underestimated the need for Troop Strength by a lot and I think I made the final battle a bit too easy, oh well, I know better now. Part of it was insane luck as well. I tried to give the settlement a little bit of an edge, but luck took that inch for a mile.