|Was it really random, or was it fate?|
|Somewhat the inspiration|
for these thoughts.
mies, and (I'm not sure of the appropriate word) I feel like it has a sensitivity of +/-5 points, that is to say, something with a CER of 20-30 often feels about on the same tier, and 30-40 feels noticeably stronger.
During prep for an adventure, using this method, you probably want to pre-calculate the party CER, and the N-Value thresholds for the party as described on p.33 of It's a Threat! You then want a list of your favorite monsters for that environment, and their CER values. That is it. You do not need to come up with a full blown Random Encounter Table.
Do We Even Have an Encounter?
|The source of |
It's A Threat
Margin Of Success
There is no encounter
N Rating is discussed in It's A Threat under Threat Class on p.32, and is only repeated here to prevent page flipping.
- I get analysis paralysis deciding how much better or worse something is than another encounter so organizing 6 groups of enemies from best to worse (or 11 for 2 dice, or 16 for 3 dice) is a harrowing experience.
- After exerting tons of creative energy coming up with 6 (or 11 or 16) interesting encounters of 6 (or 11 or 16) unique difficulty tiers, and game time arrives, that effort is thrown away when I roll the same encounter 3 times in a row which despite efforts to make a unique experience, a bland repeat after repeat masks all the efforts taken, and all those other interesting encounters have gone to waste. It's on par with writing a full blown character sheet for the shoe cobbler in the corner of the bar your players stop in for five minutes. The fact that he had a Games (Backgammon) -12 skill will never see the light of day, so unless your kind of fun is coming up with insane amounts of detail (It might be! More power to you!) this is probably a waste of time.
|Good book overall, explains|
threat class mechanics
Other Thoughts and Closing
|Mostly optional for the sake of|
this post, but it has reward
mechanics for threat classes.