Anyway, How to Be a GURPS GM is a kind of treatise on how to make sense of a system that has matured for well over a decade now, with lessons learned from people who have been playing and writing GURPS content for even longer than that. It has guidance on all things Game Master, and I will say, as someone who loves reading books about rules, even though that is the exact opposite of what this is about, is probably one of the most valuable supplements I have.
|Table of Contents|
|Basically, How to Be a |
GURPS GM is the
fluffy cousin to this book.
Preparing for Adventure
|Prepare for adventure|
Example of Adventure Preparation
Creating The Adventure
|Really good, all around.|
Example of Adventure Creation
Running the Adventure
Example of Running the Adventure
Final Thoughts and Conclusion
This is a good book, and it is definitely worth getting. Most of my criticisms are pretty trivial, like the fact that the Combat chapter feels a little bit out of place (Like, the book should be called, How to Be a GURPS GM, and Oh, Here, Some Extra Stuff So You Can Fight Good Too.) I mean, it's great content, and the very first section of it is pretty good GMing advice, but that chapter just sticks out!
I'm going to tell you guys a shocking secret right now. I'm an RPG newbie. I've been playing RPGs since January 2015, and of that time span, it has been mainly GURPS, with very brief forays into other systems. I own manuals for Ryuutama, Burning Wheel, and Dread. I picked them up either because the aesthetic attracted me, or because of the gushing over the alternative mechanics.
In any case, there is a meme that GURPS is especially difficult when compared to other popular systems. I feel like this word is not exactly on the money, but the precise descriptive word eludes me. The math isn't really as tough in play as some would have you to believe, the amount of dice rolling isn't particularly bad, and exceptions to the core mechanics are far and few between.
This book was the very first GM guide book I bought for any system... if you don't count Basic Set - Campaigns. The book was immensely helpful to me then, and is still a great reference to me today.