|Not the most famous reference,|
probably, but it is the one that
jumped out at me first.
|I tried to stick to this one|
as much as possible.
- Heightened Attributes - This depends on the character's line of work, but for example a star warrior might have incredible DX, and a master tactician might have tremendous IQ.
- Patron (p. 72) - One of the defining characteristics of this character is that she is serving a master, for better or for worse. So Obviously, this character has a Patron. Appropriate modifiers include Equipment. Power level depends on the scope of the campaign, but could be intergalactic in scale if she is the retainer of an emperor of a thousand planets. Minimal Intervention also works for a fickle master who can't understand the direness of a request.
- Reputation (p.26) - He is often a hero of the common people regardless of his evil master's incompetence. Additionally, he stands as a giant in his field, and all his peers on either side are in awe of his accomplishments.
- Destiny (p.48) - She is better than her circumstances and their is an electricity in the air that scintillates with this cosmic truth. She will rise above the situation and usher in a time of prosperity.
- Empathy (p.51) - He can tell when he meets the good guys that they are in the right. When he sees the common people he can feel their plight.
- Code of Honor (p.127) - Absolutely critical, this captures exactly why he is using his abilities for someone who might not be the best possible leader. The chivalry, xia, or bushido versions especially. Xia and Bushido can be found on p.53 of Martial Arts.
- Dependents (p.131) - Typically, these characters serve an inferior and evil master, so the master could be a type of dependent. The Basic Set recommends halving the value for an employer because the emotional obligation isn't as strong. In this case because of the fierce loyalty of the character, I think the Friend, or even the Loved One multipliers might actually be more appropriate, albeit, it will probably have a low appearance modifier. Note this is incompatible with Duty, but one or the other might be more appropriate depending on context.
- Duty (p.133) - A bit of overlap with Code of Honor and technically illegal to combine if the Duty is to the same character as a Dependent. That said, a character with his liege as a Dependent may have a Duty to his nation instead. It is appropriate to give the duty Involuntary because the character will refuse on his honor to not fulfill his obligations. Failure in this case will have extreme repercussions. (An unjust master with wanton power can do a lot of awful things.)
- Sense of Duty (p. 153) - This might be more thematically appropriate for a character who feels she is responsible for the people of her nation. The differences between this and Duty are subtle but important.
- Fanaticism (p.136) - This is another alternative to Code of Honor. For a character that is bent on meting justice and smiting evil, and will die for the people and country he believes in. I would say it overlaps a bit too much with the most expensive Code of Honor disadvantages, but flavor wise, it might paint a different more accurate picture at times.
Completed Template Example
|This book opens up some|
opportunities for the high
level strategist variety.
|Advantages: Born War Leader 4; Reputation 2("Fair and Just, Beloved By The People"); Patron (Evil King with Large Kingdom at his disposal; CR 9; Minimal Intervention, -50%; Equipment, Starting Wealth Level, +50%)|
|Disadvantages: Code of Honor (Chivalry or Bushido) [-15]; Sense of Duty (Nation)[-10]; Dependent (Evil King, Built on 50%, "Friend", Fairly Often)[-5]|