Uh, thanks Harvard ◔̯◔ |
Mechanics
Today, you were useful to me. |
Next we need a spell that can control someone's mind. This is on page 139 of GURPS: Magic. The Charm spell needs 2,000 energy to become a permanent charm item.
The cost of the enchantment is
$40,000.
$40,000.
Wow! That took like less than two minutes.
But you, you have just become a tiny bit more useful to me! |
Altogether, our ring is:
- Silver Band: $115.00
- 1.75 carat Chalcedony Stone: $101.00
- Charm enchantment: $40,000.00
And that adds up to $40,216.00.
Other Thoughts and Conclusion
This is actually a phenomenally easy way to make magic items, surprised I never thought of it before. The hardest part was calculating the cost of the physical material of the ring, but Dungeon Fantasy 8 made even that pretty easy. I realized while doing this, I don't think there is a way to cost out a Sorcery enchantment that grants a disadvantage instead of an advantage. Hmm. Happy that I did a review of Dungeon Fantasy 1 then because scrutinizing the book a little closer helped me discover this simple, but pure gold nugget.
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