I make some GURPS content from time to time, and it takes me a long time to make it. So, since it takes me a long time to do that, I thought I'd start a blog so that my GURPS stuff would exist for all eternity. I plan on posting assets, conversations about complicated rules, session recaps, etc. I dunno if this will be useful to anyone, or only useful to myself, but here we go.
No new blogs this week. Let's see what Pseudonym read that he thought was interesting.
Set Solar Sail For Blog Planet
I liked JustRoll3d6's talk about aborting combat, though it seems the onus is put more on the GM than the players. It's an interesting, difficult challenge to get away from an unwinnable fight or to cut losses, and it was discussed a bit earlier this year from a more player perspective as well.
It's a small thing, but I like RPM and flavor, so seeing a post for RPM pirates was pleasant. Dr. Kromm's teasers are starting to draw me to the precipice of madness. I like Rindis' reviews, but I haven't got a chance to look at this one on Social Engineering yet. Probably will get to it after this post. Finally, I don't do or like Sci-Fi that much, but this equipment list for such a setting from GURB was pretty fun to read about.
Other Thoughts and Self Reflection
I bought Thaumatology - Urban Magic on a whim, and I am very pleasantly surprised at what I am reading.
Traffic has been dipping again. Dunno, maybe it's all the setting preparation stuff that isn't interesting.
Even though traffic started dipping, I've been getting a lot of comments again, so that's nice.
As you can tell from the bent of posts I'm preparing for a new campaign again. I hope I can make it work. I'm not really comfortable that I can make the setting interesting, but it is what my players want to do, so hopefully they can make it interesting for me?