|I like the older cover arts.|
In any case, Imbuements, for better or for worse is a popular ability system for characters that, as far as my limited exposure to the system goes, is very quick, mostly combat focused, and somewhat expensive character point wise. This system allows a user to quickly "imbue" a weapon with a very temporary boon to momentarily pull off some unusual supernatural tricks: light arrows on fire, strike with a sword from a distance, cut through armor like wet paper, or fight with ghosts. Let's take a look at this book and what it has to offer.
|Teeny, but adequate table of contents.|
- I worry that it is hard to keep skill based systems balanced when awesome abilities and more... not-so-awesome abilities have the same costs...
- But the really awesome abilities require some steep skill modifiers to make them earth shattering or require high levels of the somewhat expensive imbue advantage
- I worry that skill based systems are pretty hard to extend, modify, or build upon because there aren't as many degrees of freedom to separate barrier of entry between "entry-level" abilities and "god-tier" abilities...
- But the set of abilities here basically covers the majority of special abilities that I could want, so I really don't have a need to spin up my own imbuement abilities.