Agumon. |
Thunder Shock
Thunder Shock is a simple projectile attack that does low damage and has a chance of paralyzing an enemy.
Thunder Shock
Keywords: Leveled, Obvious
Full Cost: 29 points/level.
Casting Roll: None, use Innate Attack (Gaze) to aim.
Range: 100 yards
Duration: Instant
The "caster" sends electricity out of his body towards an opponent. If the attack does a cumulative 50% damage to a target, they become paralyzed. The attack has surge which has special effects against machinery and metallic armor. The paralysis lasts until HP is healed above the threshold at which it was incurred.
Statistics: Burning Attack 1 (Increased 1/2D, +15%; Surge, Arcing, +100%; Sorcery, -15%; Symptom, Paralysis, At 1/2 HP, +300%) [21]
Notes: To emulate approximated game efficacy, level 2 seems appropriate.
Thunder Wave
This attack causes paralysis. This will simply last 3 minutes.
Keywords: Leveled, Obvious
Full Cost: 29 points/level.
Casting Roll: None, use Innate Attack (Gaze) to aim.
Range: 100 yards
Duration: Instant
The "caster" sends electricity out of his body towards an opponent. If the attack does a cumulative 50% damage to a target, they become paralyzed. The attack has surge which has special effects against machinery and metallic armor. The paralysis lasts until HP is healed above the threshold at which it was incurred.
The "caster" sends electricity out of his body towards an opponent. If the attack does a cumulative 50% damage to a target, they become paralyzed. The attack has surge which has special effects against machinery and metallic armor. The paralysis lasts until HP is healed above the threshold at which it was incurred.
Statistics: Burning Attack 1 (Increased 1/2D, +15%; Surge, Arcing, +100%; Sorcery, -15%; Symptom, Paralysis, At 1/2 HP, +300%) [21]
Notes: To emulate approximated game efficacy, level 2 seems appropriate.
Notes: To emulate approximated game efficacy, level 2 seems appropriate.
Thunder Wave
This attack causes paralysis. This will simply last 3 minutes.
Thunder Wave
Keywords: Leveled, Obvious
Full Cost: 40 points/level.
Casting Roll: None, use Innate Attack (Gaze) to aim.
Range: 100 yards
Duration: Instant
This attack sets the caster's will against the HT of the opponent. Failure to resist paralyzes an opponent for 3 minutes.
Statistics: Innate Attack 1 (HT; Fixed Duration, 3 minutes, +0%; Incapacitation, Paralysis, +150%; Increased 1/2D, +15%; Malediction 2, +150%; Sorcery, -15%) [40]
Swift
A very dangerous move, in the pokemon games, this ability is unavoidable.
Swift
Keywords: Leveled, Obvious
Full Cost: 25 points/level.
Casting Roll: None.
Range: 100 yards
Duration: Instant
The "caster" attacks in a way that resistance is futile. The caster does not need to roll to attack, and the opponent may not roll to defend. If Innate Attack has any possibility to succeed, that is, it is 3 or greater after all modifiers, this attack succeeds, and damage is rolled. DR still functions as normal.
Statistics: Crushing Attack 1 (Cosmic, No Die Roll Required, No Active Defense Allowed, +400%; Increased 1/2D, +15%; Sorcery, -15%) [21]
Notes: To emulate approximated game efficacy, level 3 seems appropriate. This is an incredibly powerful ability in GURPS terms. I feel like melee, range c may also be a better modifier.
Thunder
This is an incredibly powerful move that does a ton of damage. It works most effectively in pokemon during the rain, but for the sake of making the ability more interesting, I'm gonna make that an environmental requirement that is "or'd" against inaccuracies. This is calling lightning down from the heavens as well, so it has the overhead modifier for a more difficult to dodge attack.
Keywords: Leveled, Obvious
Full Cost: 40 points/level.
Casting Roll: None, use Innate Attack (Gaze) to aim.
Range: 100 yards
Duration: Instant
This attack sets the caster's will against the HT of the opponent. Failure to resist paralyzes an opponent for 3 minutes.
Statistics: Innate Attack 1 (HT; Fixed Duration, 3 minutes, +0%; Incapacitation, Paralysis, +150%; Increased 1/2D, +15%; Malediction 2, +150%; Sorcery, -15%) [40]
Swift
A very dangerous move, in the pokemon games, this ability is unavoidable.
Swift
Keywords: Leveled, Obvious
Full Cost: 25 points/level.
Casting Roll: None.
Range: 100 yards
Duration: Instant
The "caster" attacks in a way that resistance is futile. The caster does not need to roll to attack, and the opponent may not roll to defend. If Innate Attack has any possibility to succeed, that is, it is 3 or greater after all modifiers, this attack succeeds, and damage is rolled. DR still functions as normal.
The "caster" attacks in a way that resistance is futile. The caster does not need to roll to attack, and the opponent may not roll to defend. If Innate Attack has any possibility to succeed, that is, it is 3 or greater after all modifiers, this attack succeeds, and damage is rolled. DR still functions as normal.
Statistics: Crushing Attack 1 (Cosmic, No Die Roll Required, No Active Defense Allowed, +400%; Increased 1/2D, +15%; Sorcery, -15%) [21]
Notes: To emulate approximated game efficacy, level 3 seems appropriate. This is an incredibly powerful ability in GURPS terms. I feel like melee, range c may also be a better modifier.
Notes: To emulate approximated game efficacy, level 3 seems appropriate. This is an incredibly powerful ability in GURPS terms. I feel like melee, range c may also be a better modifier.
Thunder
This is an incredibly powerful move that does a ton of damage. It works most effectively in pokemon during the rain, but for the sake of making the ability more interesting, I'm gonna make that an environmental requirement that is "or'd" against inaccuracies. This is calling lightning down from the heavens as well, so it has the overhead modifier for a more difficult to dodge attack.
Thunder
Keywords: Leveled, Obvious
Full Cost: 42 points/level.
Casting Roll: None.
Range: 100 yards
Duration: Instant
The "caster" calls down thunder to strike at an opponent. The attack has 0 accuracy unless performed during a storm, at which point the attack has Acc 3. If the attack does any damage roll HT at -1 per every 2 HP of damage inflicted, failure leads to paralysis for HT-20 minutes.
Statistics: Burning Attack 1 (Either, Environmental (Storm), or Inaccurate (Acc 0), -10%; Increased 1/2D, +15%; Overhead, +30%; Surge, Arcing +100%; Sorcery, -15%; Side Effect, Paralysis, +200%) [21]
Notes: To emulate game efficacy, this attack should be allowed to go to 6d.
Static
Static is a passive ability that makes it so that pokemon who make melee attacks have a chance of being paralyzed. I feel like stun is better in this case. This could be easily represented as:
Affliction 1(Aura, +80%; Melee, Reach C, -30%)[15]
This ability means that anyone that comes within reach C of you must roll HT or be stunned.
Other Thoughts and Conclusion
A lot of these abilities were standard fair lightning type attacks, so easy. Easy is good for me today, hooray!
Keywords: Leveled, Obvious
Full Cost: 42 points/level.
Casting Roll: None.
Range: 100 yards
Duration: Instant
The "caster" calls down thunder to strike at an opponent. The attack has 0 accuracy unless performed during a storm, at which point the attack has Acc 3. If the attack does any damage roll HT at -1 per every 2 HP of damage inflicted, failure leads to paralysis for HT-20 minutes.
The "caster" calls down thunder to strike at an opponent. The attack has 0 accuracy unless performed during a storm, at which point the attack has Acc 3. If the attack does any damage roll HT at -1 per every 2 HP of damage inflicted, failure leads to paralysis for HT-20 minutes.
Statistics: Burning Attack 1 (Either, Environmental (Storm), or Inaccurate (Acc 0), -10%; Increased 1/2D, +15%; Overhead, +30%; Surge, Arcing +100%; Sorcery, -15%; Side Effect, Paralysis, +200%) [21]
Notes: To emulate game efficacy, this attack should be allowed to go to 6d.
Notes: To emulate game efficacy, this attack should be allowed to go to 6d.
Static
Static is a passive ability that makes it so that pokemon who make melee attacks have a chance of being paralyzed. I feel like stun is better in this case. This could be easily represented as:
Affliction 1(Aura, +80%; Melee, Reach C, -30%)[15]This ability means that anyone that comes within reach C of you must roll HT or be stunned.
Other Thoughts and Conclusion
A lot of these abilities were standard fair lightning type attacks, so easy. Easy is good for me today, hooray!
Micky Mouse is my favorite Digimon!:P
ReplyDeletePersona!
DeleteThunder: Despite the name, lighting hits the target.... I think just having additional dice with Accessibility is more appropriate, but I do like your build. I had to take a bit to track down Either/Or Limitations; I assume you rounded that down to -10% (I get -6% on the math)?
ReplyDeleteYeah, I used rounding. I think it was some odd number, probably 6 there too.
Delete