Immunity To Attribute/Secondary Characteristic Effects (Common; Reflexive, +40%)
Mental Immunity To Attribute/Secondary Characteristic Effects (Common; Reflexive, +40%)This is Common, as it feels a little less powerful than metabolic hazards. If you feel this is actually very common, double the cost. This is reflexive, so if targeted, the bearer may selectively allow the effect to work or not (For example, to allow a buff to work.)
Damage Resistance 1(Leeching Abilities Only, -60%; Reflective, +100%)[7/level]Feel free to take as much as necessary, probably 10 is a useful ceiling.
Regeneration (Fast; Environmental, Only When It Rains, -30%)
Corrosive Attack 6d+2 (Accessibility, Only against target with HP Below 50%, -20%; Increased 1/2d, +15%, Sorcery, -15%)
Corrosive Attack 3d+1 (Accessibility, Only against target with HP Above 50%, -20%; Increased 1/2d, +15%, Sorcery, -15%)
So 53 + (1/5 * 27) = 59 points. 17 if taken as an alternate ability.
Statistics: See above.
Notes: As an alternate ability this move actually costs 17 character points, not 12.
Statistics: Toxic Attack 5d-1 (Area Attack, 2 yards, +50%; Emanation, -20%; Sorcery, -15%) + Toxic Attack 1HP(Cyclic, 10 cycles, 1 second, +900%; Follow-Up, Emanation, -20%; Magical, -10%; Resistable, HT, -30%)
Notes: Technically, adding resistable does nothing to reduce the cost; you could have a superior ability for the same price if you removed the resistible limitation.