Wednesday, January 18, 2017

Recap: Silly Romperoo, Season 1 Episode 12

They walked around a lot this time!



Provided Portrait.
Nanako was not originally named Nanako, she used to be someone else, and was a well educated in mystic archery noble warrior of a wood elven court. She was the Seventh of Seven elven warriors chosen to defend a poor village against The Evil. The villagers were poor and could pay only in rice, and when Nanako heard about treasure she ran off to check for it and left her flank of the village unguarded. The Elf Lord wasn't so happy, so he took away her name (renaming her Nanako), title, and made her swear to own no more than she could carry. He also took away all the treasure she found to. There, you might not do anything with it, but my horrible backstory


A Musketeer and two handed swordswoman with an unusual pedigree. 
Provided Portrait


An unusually youthful student of the Kabbalah, a fact hidden by his head of grey hair, Isaac Cordovero was amongst the most gifted students of the lot, displaying an affinity for the Sephirah Chokhmah to the extent of displaying talent even in the most hidden arts. However, his relative inexperience with life - not even forty years of age - had him passed over for the position of Rebbe at the Yeshiva and told to experience life to its fullest in order to gain a complete understanding of the nature of Ein Sof, as required of the greatest thaumatologists.
Brashly confident in his powers, Isaac chose to join an adventuring party, hoping to bring fame and glory to the Yeshiva and, above all, to the thaumatologist's art. He crawls dungeons, the loot secondary to his greater aspirations.
Gar From Heroquest.


Provided portrait for
A powerful barbarian who wields thrown javelins and a two-handed sword. Since he was a child, Gar had lived in his village nestled deep within the Blackwood. There, he was raised on a steady diet of weapons training, war parties, and hunting festivals. By age 16, his village was raided by a rival tribe and the blame was placed solely on him. Exiled from his home, Gar set out into the world outside of the Blackwood in hopes of finding another place to call home. But, that was over 12 years ago.


A mage who also specializes in rituals. More powerful than Isaac, but not as fast.
Liith, as drawn by
her player.


A tiny fairy that can use incantation magic, similar to Ritual Path Magic, but different.


A human female rogue.


A human male rogue.


The party heals up from their severe wounds and begins exploring the direction the orc shaman told them not to explore. The party encounters some wandering undead in this area. Thanks to some unorthodox maneuvering chosen by Vlad and Gar, the ranged attackers were able to do some decent damage to some soft targets. Vlad gets himself pinned by several zombies, but Liith, Sue, and Gar get him free before they can actually do any damage.
The party finds an enchanted but cursed poleaxe. Titania summons a spirit with her Incantation magic to carry it around. Unfortunately, the bad luck makes the spirit drop it into a cistern full of rotten sewage.
Liith is able to disable a trap and Liith and Vlad discover a teleporting mirror, but the party decides it is better to leave it alone than to interact with it.
The party then heads east and explores some meandering tunnels finding some very valuable, but again, cursed cosmetics. They discover a room full of slaughtered dinomen and Orc runes indicating that they are angry at the dinomen. Boxes are overturned and looted.
The party discovers a hidden passage further North East, and inside they find a trap that douses most of the party in flames, almost killing Titania, who is able to survive by all the numbers aligning.
Beyond the trap they find a human girl.

After Action Report

  • What Went Well
    • A lot of exploration was accomplished.
    • A lot of players without much problems
  • What didn't go well
    • It was a longer session, but there wasn't a lot of fighting. For whatever reason, I decided to go with a light fight this session, about half the CER of a usual fight, and it showed that it was much easier. I read somewhere it is nice to have some ups and downs in fighting, and I think if I aim constantly for 1:1 battles, they all tend to slogs. Maybe this feedback means that when mixing things up, instead of reaching for a breather, what the party wants is a catastrophe. Though, on the other hand, some players did like the short fight.
    • I used Donjon to randomly spit this dungeon out as you can tell, and being randomly generated, it is prone to space filling nonsense and needless dead ends. Some players found that annoying. For a change of pace, after this dungeon, I'll try running some of the official dungeons featured in Pyramid issues.
  • Neither here nor there
    • Some players had fun with the cursed axe, some felt gypped that it was lost so soon.
    • I think it's really cool that Liith's player drew a portrait.
  • Adjudication
    • I decided to take a liberal reading of the meaning of a Pixie's max HP relative to ST, and say it means HP <= ST.

No comments:

Post a Comment

Related Posts Plugin for WordPress, Blogger...