|The spider looks on forlornly|
as his buddy on the altar exclaims,
"dude, what the h-ck?"
Overview and Introduction
|First page of the table of contents.|
|Second page of the table of|
Well, anyway, for old timers, this book is somewhat analogous to GURPS - Campaigns and Dungeon Fantasy 2, with a smattering of useful bits from other resources. A handful of perhaps the more convoluted rules have been simplified for better or for worse (mostly better) Overall, I think its a good sublimation of the rules needed to run a Dungeon Fantasy RPG game.
For brand new players and GMs, this is a guideline, but not the gospel truth, and GMs, are encouraged to color out of the lines if they read something they don't entirely agree with. It is though, as I mentioned, a really helpful resource if you are diving in head first, and have absolutely no bearing on where to go. It's advice from some of the best GURPS books, with a lot of superfluous stuff taken out, to make a helpful, optimized manual that's even entertaining to read.