- Determine the series of ready actions that needs to be done quickly, this needs to be somewhat specific, similar in scope to an instance of Fast-Draw†. Make a DX/E skill based off of that.
- After this, take Quick Action† perks as per the application of Quick Draw (Muzzleloader), which is described probably in many places, but for reference, check out Gun-Fu p. 21.
Thursday, November 1, 2018
Perk: Quick (Action)
This is a short post, because I need to post something, but today is busy. Basically, extrapolating from the Fast-Draw skill and the Quick Reload perk, perhaps anything that is only almost too long for combat that is represented as a series of ready maneuvers can be reduced in time.
I think this is a pretty simple cinematic stop gap for a weird question I've seen come up a lot, "how can my character do this annoyingly slow thing that is performed as a series of ready maneuvers without a controlling skill in a fast way?" It might be a little powerful if unchecked, but there are rules for controlling how many perks a character can have if that is a concern for a GM.