Artwork from Dark Souls |
Analysis
So, to start off with, let's take a look at the flavor text and the mechanical effects of the "Miracle" from the game.
The effect is an emanation or aura that surrounds the user and goes out maybe 3 yards, but to work with modifiers in GURPS, let's just take 4. After looking at the definitions of emanation and aura, emanation seems more accurate.
Outland miracle, foreign to the Way of White Slows all walking within effect area.The miracle makes enemies that come close move very slowly. Technically, the ability comes from loading targets down with 50% extra encumbrance. This is somewhat difficult (strictly speaking, I don't know how best to do it) After thinking it through, the easiest way to simulate this in GURPS seems to be to make the spell simply decrease Basic Speed as if the person affected was 2 encumbrance levels higher. For most characters, besides the insanely fast or slow, this is about 2 basic speed.
This miracle is normally used to flee, as it slows walking but does not affect attacks, but nevertheless defines peace perfectly.
The effect is an emanation or aura that surrounds the user and goes out maybe 3 yards, but to work with modifiers in GURPS, let's just take 4. After looking at the definitions of emanation and aura, emanation seems more accurate.
Calculation
Putting the analysis together we can make the following ability:
Tranquil Walk Of Peace (+55%): Affliction 1 (Will; Sorcery -15%; Disadvantage, Basic Speed -2.25, Divine, Terminal Condition (Leave Emanation, Easy, Discoverable by appropriate divine knowledge roll) +20%; Area Effect, 4 yards +50%; Selective Area +20%; Based On Will +20%; Emanation -20%) [18]
I increased the penalty from -2 Basic Speed to -2.25 because it made the modifiers nice round numbers. Annoyingly, the ability is 17.5 points per level instead of a nice even 17 or 18, but I could not find anything good to fix that. I added Selective Area to simulate the ability to specifically exclude allies from the slow effect as there is no friendly fire in Dark Souls. If you like, you can save 2 points in cost by taking it off, at the expense that everyone within range (except you) will be afflicted.
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