|Sleep tight, buddy!|
|Attack Skill||5||Active Defense||4|
|Fatigue Points||5||Hit Points||10|
|Total Offensive Rating (OR)||42||Total Protective Rating (PR)||18|
|ST: 20||HP: 20||Speed: 5.5|
|DX: 11||Will: 10||Move: 7(10)|
|IQ: 10||Per: 12|
|HT: 11||FP: 15||SM: +1|
|Dodge: 8||Parry: 10||DR: 2 (Fur)|
Kick (13): Range 1, 2d+1 Crushing, Affects Insubstantial
Sweet Dreams (15): Touch Effect, Costs 1 FP. A target rolls a contests of his HT versus the Dream Eater's Will. Failure sends a target to sleep for margin of failure minutes at minimum or until forcefully awakened. A target can decide to forfeit to immediately fall into a relaxing sleep. Targets that do not sleep are immune. Dream Eater can elect to use ST in the contest instead for 5 FP, almost guaranteeing success.
Deep Dreams (15): Touch Effect. Costs 2 FP, similar to the rules for sweet dreams except it inflicts total unconsciousness, and it lasts for minutes instead of hours. Again, Dream Eater can substitute strength for will in the contest, but for a cost of 10 FP.
Traits: Acute Smell 2; Discriminatory Smell; Enhanced Move 1/2 (ground); Extra Legs (4 legs); Night Vision 4; Peripheral Vision; Parabolic Hearing 2; Perk (fur); Terrain Adaptation (undergrowth); Ultrahearing; Arm (Proboscis, Extra Flexible, Weak (1/2 ST), Short); Bad Grip 2; Bad Sight 6; Ham Fisted 2; Horizontal; One Arm; Restricted Diet (Nightmares); Jumper (Dreamland and "Reality"; Tunneling)
Skills: Stealth-10; Survival-12; Swimming-13; Brawling-15; Area Knowledge (Dreamland)-15; Dreaming-14; Autohypnosis-14;