|I've never seen this,|
but I've always liked the title.
What Do We Know?
|I got this book just because|
someone said it might help.
What Do We Want?
- As in Power-Ups 5, the advantage gives you Serendipity Points.
- I feel like the extra cost of the benefits given by the modifiers for Great Prayer from Dungeon Fantasy 11, and the Wishing modifier from GURPS Powers overlap a bit with my expectations of what Serendipity should be giving for free anyway, certainly Great Prayer's Cosmic enhancement is incompatible with the point system from Power-Ups 5, but Wishing in my head is more like a "Granted only to Self" version, but then, maybe that is what the designers intended anyway?
- Based on the way the advantage is described in Basic Set, there seems to be a rollover effect baked into the advantage. I would say that using the advantage the way it is expanded in Power-Ups 5 means that one can accrue up to two times as many Serendipity Points as their Serendipity levels afford, but only one full batch is added per session. (EG: If someone has enough Serendipity to refresh 4 points a session, a player may store up to 8 over the course of two sessions before extra points are wasted.)
- On that note, a limitation of -1/3 (Not writing it out as a percentage) can be applied to Serendipity to remove the built-in rollover advantage. This specifically ties into my next point because it makes the math nicer.
- Finally, basing it on the "Serendipity Point" mechanic from Power-Ups 5, I would houserule the advantage to be paid for in increments of individual points, EG: using my house rules, one level of Serendipity now costs 7.5 character points (round up,) but only gives 1 Serendipity Point.