Giants and stuff. |
Enemy Name | OR | PR | CER |
Giant Chicken | 15 | 54 | 69 |
Gromm Wyrmslayer | 41 | 67 | 108 |
Vorg | 87 | 67 | 154 |
Freyla | 38 | 38 | 78 |
Baby Skrom | 0 | 19 | 19 |
Warband Giant | 42 | 26 | 68 |
Giant-Thralls | 18 | 16 | 34 |
Other Thoughts
It almost seems sacrilegious to reuse the characters with names in a different setting. That's ok. I mostly wanted the numbers on the giant chickens and the other generic giants. Numerically speaking, they don't sound that bad, and they are around what I was hoping for, on the other hand, those damage numbers are pretty worrisome. I am trying to teach myself not to hold so much back, but I still have this weird guilt tendency when I have players that put themselves in a terrible and vulnerable place where I don't feel like killing them. Maybe baby steps, instead of killing someone outright, I'll make the strong targets maim the players... if they are given the chance?
On the original adventure, I haven't played it, but I like that it strikes a balance between things that you can kill, things you shouldn't kill, and things that almost certainly will kill you. It is interesting because I have trouble in mixing up difficulty levels in my games. The fights I set up are just so finely balanced with little surprise, it seems a bit routine... unless someone gets a serious fumble or critical hit to shake it up, which then starts a spiral into panic and self preservation to right the situation. Ah well! I'll crack it one day with practice.
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