Public domain art! |
So, doing a tiny bit of research (asking random people) I found a typical monastery has some tens of members. I didn't want to stat out the cliched twist of a "church with a dark secret" so this is just a straight up helpful group of monks. I use kinda "skill categories" instead of skills for the contacts, so Farming for example, includes crops, distribution, knowledge skills, and some tangents like brewery and the like. Teaching type organizations are supposed to have teaching under contacts, but I consider that one of the liberal arts elements.
Temple of Demeter | |
Mission Statement: The purpose of the temple is to protect the needy, see to the health of crops, and to come to a deeper understanding of one's place in life. | |
Capabilities | |
TL: 5+2 | Members: 30 |
Wealth: Poor | |
Contacts: Emergency Preparedness-18[15], Farming-15[10], Liberal Arts-15[10], Religious Information-15[10] | |
Member Traits: Blessed[10], Claim to Hospitality (All fellow practitioners and "decent people")[10] Clerical Investment[5], Divine Favor 5[20], Hidebound[-5], Sense of Duty(Large Group, All locals and visitors that need help)[-10] | |
Notable Resources: The facility is made of hearty hewn stone, so while not breathtaking nor gorgeous like a cathedral, it is easily fortified in a pinch. Around the grounds can be found several fertile fields often with seasonal crops. The monastery also has a famous brewery. | |
Reaction Time Modifier:+2, the monks are hidebound, so things that are on the fence about lining up with the mission statement have an additional +2 to reaction. Due to the sense of duty, in crisis, they have a 0 reaction time modifier for helping those in need. | |
Costs and Values | |
Startup Cost: $138,600 | Resource Value: $762 |
Patron Value: 8 | Enemy Value: -20 |
Ally and Dependent Value: Allies and Dependants will range from 100 to 200 points, as the requirements for being a member of the monastery are pretty steep. It is difficult to acquire several as allies because they do have a duty to the locals, but acquiring dependants is possible if you would like to be a patron of the religion. | |
Social Attributes | |
Type: Religious, Teaching, Voluntary | |
CR: 3 | Loyalty: Very Good (17;+3) |
Rank: Religious 0-3 [2/level] | |
Income Range:$220 (Poor) to $2,200 (Comfortable) | |
Reputation:+2 due to the many charitable acts in it's storied history. | |
Notes | |
Patron value is calculated via the 5 point version in Social Engineering with the Special Abilities enhancement. |
Other Thoughts
Session 1 tonight, and I still don't have a good name for the campaign. Oh well. At least I have a church and a factory.
Image Credit
By Walter Crane - The story of Greece : told to boys and girls (191-?) by Macgregor, Mary, Public Domain, https://commons.wikimedia.org/w/index.php?curid=32804547
What makes it TL 5+2?
ReplyDeleteInteresting question. The monastery itself might not be "TL 5 + 2" but in the setting as a whole, magical implements that emulate TL7 technology are readily available (charms to record and playback, fast vehicles, instantaneous long distance communication, etc.) while everything has a window dressing of the early industrial revolution.
DeleteAh, I see.
Delete