|Art takes up less than|
1/6 of the cover now.
|P-Shaped table of contents.|
To back up a bit, I feel like I accidentally made the assumption that anyone reading this is initiated into the way of the predecessor system, but in case you aren't, here's a run down of how Effect-Shaping Incantation goes:
- From the data on pages 14-17 find out how many Spell Points (SP) are needed for a spell. Then use this number to find penalty against a path skill using the table in the bottom left corner of p.14
- Find out how long it will take to cast a spell by using the table on p.17
- Eg, without trying to spill the secret sauce, if you have a spell that costs so many energy points x and uses a Strengthen Protection Effect, it might have a penalty of -3, and take 5 minutes to cast. Typical starting skill levels via the 250 point template say that this spell ranges from pretty easy to very easy, because you will probably need to roll against a modified skill of 12 or better, worst case scenario.
- Incantations - the vanilla option, uses a "spell slot," can be used in a single turn, but can't be shared to friends
- Infusions - an alchemical elixir, they don't use spell slots, and they can be shared among friends, even those that aren't magically inclined, but they require readying before using, and they can spoil quickly.
- Scripts - like infusions, these can be shared to other users, but they must be capable of using incantations. These also use a spell slot.