|This guy, amirite?|
The "caster" launches icicles in quick succession. This attack has a Rate of Fire of 5. Each level increases impaling damage by 1d.
Statistics: Impaling Attack 1d (Increased 1/2d, +15%; Rapid Fire, RoF 5, +70% Sorcery, -15%)
Notes: each level adds 1d of damage to the initial attack. Appropriate max is 1d+1, or 18 points. Also, the RoF can be upped to 7 for no mechanical change in price. Remember the RoF skill bonus as well.
Damage Resistance 1 (Costs FP, 1, -5%; Maximum Duration, 1 second, -75%; Reflexive, +40%)[3/level]Probably need several levels. This will let you block 1 turn worth of attacks every 5 minutes. Seems pretty expensive though.
The "caster" launches a razor sharp shell at the opponent. This has an armor divisor of 2.
Statistics: Cutting Attack 1d (Armor Divisor Increased 1/2d, +15%; Sorcery, -15%)
Notes: each level adds 1d of damage to the initial attack. Appropriate max is 4d-1, or 39 points.
The "caster" causes a vortex to surround a target, entrapping them. This can only be used against someone in water. This behaves as a constricting, suffocating binding with ST equal to level.
Statistics: Binding 1(Constricting, +75%; Environmental, water, -40%; Suffocating, +75%; Unbreakable, +40%; Sorcery, -15%)
Notes: for a more magical version, take off Environmental (I can make water appear anywhere) For a small discount take off Suffocating with the assumption that most things will drown underwater. This is meant to do even more fatigue damage more quickly.
Striking ST 1 (Temporary Disadvantage, DR-1, -5%)[4.75/level]
Will(Offensive use only, -40%; Temporary Disadvantage, Defensive Will-1, -2%)[2.4/level]
The problem here, is that the limitation doubles with level. At level 1, is is worth -.26 points/level, at level 2 it is worth -.52 points/level... so for example:
- Level 1 costs 8 points
- Level 2 is 15 points
- Level 3 is 22 points.