|What a mess!|
Brashly confident in his powers, Isaac chose to join an adventuring party, hoping to bring fame and glory to the Yeshiva and, above all, to the thaumatologist's art. He crawls dungeons, the loot secondary to his greater aspirations.
Covered in grey rags, only her face is left uncovered. The shadows accentuate her colorful eyes and if you look closely, maybe you can make out her brown hair which she keeps short.
After Action Report
- What Went Well
- Combat went significantly faster
- No one died
- Lilli has succeeded at a comically long string of HT rolls to not faint.
- What we learned
- I got jumps wrong earlier, and was wondering why people were going so ridiculously far. The book gives jump distances in feet and not in yards but I glossed over the word feet because the calculation uses move, so I assumed yards.
- Changing posture can sometimes be a "step" for a different maneuver, or its own maneuver.
- Nausea and Retching are serious setbacks.
- I set up the fight to be a "swashbuckler stopper," but it was a bit tricky even for players equipped with abilities to take it on. The best, easiest, and most boring approach would be to retreat to a safe hallway and kill it slow and steady out of reach. The trick is that a lot of a swashbuckler's combat prowess overlaps with a martial artist, so things that are hard for any of them will probably be hard for all of them. Hard to switch gears in the middle of combat seamlessly, and I had somewhat of an expectation that if I adjusted the combat correctly, then other players would jump in. Oh well, might be a good lesson on the types of emergency combat supplies someone should bring... like Alchemist's fire.