Annoying Force Multipliers! |
OK, so first off, it's not super necessary, but I want to stat out his power. First off, I want to think of it as afflicting Regeneration, and we want Regeneration at the 1 HP a second rate, so 100 points, or +1,000% as an enhancement to an affliction, as we will use it in that form.
Now onto the affliction portion. This is an area effect, emanation (that means centered on the target) that is always on, and a reduced time modifier to exactly one second; it will constantly re-up as friends enter the "aura", but will dissipate upon leaving it. It needs to also have selectivity so that it can ignore enemies that come into range.
After doing some research, there is no modifier that actually gives us a discount for reducing the aura from 1 minute to 1 second, so we need to put an accessibility on the Regeneration ability as well. Something like a 20% accessibility for "Only when close to Cait Sith", changing it to a +800% modifier; couple that with a generic Power modifier of choice, usually worth -10%, and it becomes +700%.
Piecing that together, I came up with this:
Regeneration Aura (+860%): Affliction 1 (Area Effect, 4 yards, +100%; Emanation, -20%; Advantage, Regeneration (Very Fast), Only inside Cait Sith's Aura, Power Modifier of Choice, +700%; Selectivity, +10%; Typical Power Modifier Of Choice, -10%; Always On, +0%; Aura, +80%) [96]
So taking that into account, let's pull up the CER grid and work out how strong this guy is already.
Attack Skill | 0 | Active Defense | 0 |
Affliction | 0 | Damage Resistance | 0 |
Damage | 0 | Health | 0 |
Fatigue Points | 0 | Hit Points | 50 |
Move | 0 | Will | 0 |
Total Offensive Rating (OR) | 0 | Total Protective Rating (PR) | 50 |
So, just super basic, if this thing can regenerate itself and heal a bunch of stuff in a small area, and can't do anything else useful, it is already a 50. Let's make it fragile like I wanted. I want it to be easy to subdue, and have very few hit points, and no Damage Resistance. So let's give it four levels of easy to subdue and one HP.
Attack Skill | 0 | Active Defense | 0 |
Affliction | 0 | Damage Resistance | 0 |
Damage | 0 | Health | -2 |
Fatigue Points | 0 | Hit Points | 41 |
Move | 0 | Will | 0 |
Total Offensive Rating (OR) | 0 | Total Protective Rating (PR) | 39 |
Still a powerhouse. Maybe making it a weak enemy is a pipe dream. We want to give it flying which will double typical move to 10.
Attack Skill | 0 | Active Defense | 0 |
Affliction | 0 | Damage Resistance | 0 |
Damage | 0 | Health | -2 |
Fatigue Points | 0 | Hit Points | 41 |
Move | 4 | Will | 0 |
Total Offensive Rating (OR) | 4 | Total Protective Rating (PR) | 39 |
Attack Skill | 0 | Active Defense | 0 |
Affliction | 0 | Damage Resistance | 0 |
Damage | 2 | Health | -2 |
Fatigue Points | 0 | Hit Points | 41 |
Move | 4 | Will | 0 |
Total Offensive Rating (OR) | 6 | Total Protective Rating (PR) | 39 |
So, this is the weakest version of the enemy I can try to make, putting it together, we have something like this:
ST: 5 | HP: 1 | Speed: 5 |
DX: 10 | Will: 10 | Move: G5, A10 |
IQ: 10 | Per: 10 | |
HT: 10 | FP: 10 | SM: -4 |
Dodge: 8 | Parry: 8 | DR: 0 |
Regeneration Aura: All friends within 4 yards of Cait Sith recover 1 HP a turn.
Traits: Easy To Subdue 4, Regeneration (Very Fast)
Skills: Diplomacy-10
This enemy depends on allies to help it, and needs diplomacy skills. It is not going to do any damage with its attacks. But his or her friends appreciate the contribution to the team in harsh environments and make sure that Cait Sith is well taken care of.
Other Notes
If I had my way, I'd give it a very high dodge; 12 or higher, which would boost the CER another 8 points. A variant with attack magic could be devastating, and one with survivability would be a huge setback for a team of delvers. Mind the Size Modifier when rolling to attack. There might be a funny issue if playing the rules to the letter where this guy just might keep coming back... though he is also pretty easy to kill, so not likely. An interesting challenge for players might be to try to capture one alive forcing them to use non-lethal take down abilities.
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