So, preparing for a tropical island setting, I decided to make a bit of a generic aid that might be helpful to anyone else that ever needs a tropical setting. So, I've modeled some random encounter tables after those found in
Dungeon Fantasy Adventure 1 except, of course, different theme. Let's see how that plays out.
Random Encounter Table
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Used this a lot. |
First off, for the first table, if you like the idea of a random encounter table including both monsters and circumstances, we only need to make really small changes to the first table on p.10, and that is to change the entry that indicates "Wandering Adventurer" to "Wandering Monster." If somehow you have a combination of those two, consider the two somehow engaged, whether that means friendly, competitive, or fighting is a decision for later, but you have a Group A and a Group B and somehow they are interacting.
Wandering Monsters
Roll | Encounter | Source(s) |
1-3,1 | N Giant Flies, N/2 Horde Zombies | Wikidot, Dungeon Fantasy 2 |
1-3,2 | N/3 Crushrooms, 3 Leaping Leeches | Dungeon Fantasy 2, Dungeon Fantasy Monsters 1 |
1-3,3 | 2N Horde Pygmies, 1 Siege Beast | Dungeon Fantasy 2, Dungeon Fantasy Monsters 1 |
1-3,4 | N/3 Dire Pelicans, N/2 Giant Flies | Wikidot, This Blog |
1-3,5 | N Dire Wolves, 1 Dire Wolf, Alpha | Dungeon Fantasy 2 |
1-3,6 | N/2 Killer Frogs, N/2 Giant Frogs | Wikidot |
4-6,1 | 2N Dinomen, 1 Dinoman Leader | Dungeon Fantasy Monsters 1 |
4-6,2 | N/2 Alligators, N/2 Violent Roaches | Natural Encyclopedia, This Blog |
4-6,3 | N/2 Hippopotami | Natural Encyclopedia |
4-6,4 | N/2 Skeletons, N/3 Horde Zombies, 1 Giant Skeleton | Dungeon Fantasy 2, Mirror of the Fire Demon |
4-6,5 | N Creodonts, N Otter, Iemisch | Natural Encyclopedia |
4-6,6 | N Giant Rats, N Horde Zombies, N Skeletons | Dungeon Fantasy 2, Mirror of the Fire Demon |
These fights are all approximately worthy fights with a "typical"
Dungeon Fantasy party, they can be made fodder fights pretty easily by dividing by 2~4, and boss fights by multiplying by 2. I am experimenting with making more diverse battle formations, so I hope they came out good.
Hostile Terrain
Roll | Encounter | Source(s) |
1 | Falling Tree | Dungeon Fantasy 16, p. 32 |
2 | Mud Flow | Dungeon Fantasy 16, p. 32 |
3 | Quicksand | Dungeon Fantasy 16, p. 33 |
4 | Hollow Ground | Mirror of the Fire Demon, p. 12 |
5 | N/2 Flame Wasp Swarms | Mirror of the Fire Demon, p. 46 |
6 | 10N Rat Corpse Swarm | Natural Encyclopedia |
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Love CER |
If you care about calculating CER of a swarm from the calculation of the CER for one monster, calculate the RoF, which is the size of the swarm, and add the bonus to attack from B373 for that Rate of Fire. For example, assuming a typical group of 4 adventurers, the bonus is 6 for 40 rats. Knowing the number of rats and the RoF bonus, you can calculate the difference in the increased stats using the
Pyramid 3/77 aside,
Made Monsters, on p. 31. I need to add 6 points to CER for increased damage, 4 points to skill, 105 to defense for HP, and 230 to attack for fatigue. This swarm comes out to be a dangerous boss in terms of HP and FP. Because the SM is big enough for each individual rat, it does not earn Diffuse tolerance. Overcoming this swarm is a 2 character point victory.
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Good Assortment of Monsters. |
Other Thoughts
Adding more monsters or more hostile terrain in 6 units at a time isn't too difficult. Just add another dice or divide the ranges evenly. 6 divides nicely by 2 and 3, so that works well, but 4 and 5 make things a little awkward and uneven without doing some sophisticated mapping. I'll probably actually be using these tables in real life, so I'll be able to test them. I hope it goes well.
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