|1 bird in the head, crazy|
in the bush.
Combat Reflexes(Only for waking up, -80%)
All Enhanced Defenses(After a situation that would call for a roll for stunning, -30%)This assumes a value close to emergencies only, not all stunning is an emergency, but a lot of emergencies cause stunning.
Striking ST 1 (From the enemy's rear hex, -20%)
PluckSteal an item from an enemy. This is disarming an opponent.
Affliction 1(HT; Advantage, Per+2, +90%; Cumulative, +400%; Fixed Duration, 3 minutes, +0%; Melee, Reach C, -30%; No Signature, +20%; Sorcery, -15%)This is the same for will as well for Will. ST and HT are 9 points more for 66 points each, and DX and IQ are another 18 points above that, for a total of 84 points. We average these costs together, and get 69 points.
The "caster" buffs the target by touching pressure points. roll 1d on a success. On a 1, this gives Will+2, on a 2, Per+2, on a 3, ST+2, on a 4, HT+2, on a 5, DX+2, and on a 6, IQ+2. This is cumulative and lasts for three minutes.
Statistics: See above.
The "caster" creates a horrid screech around it injuring everyone within range of the sound emanation. This does 4d+2 crushing damage to everyone in the area except for anyone that cannot hear, and reverberates for 10 seconds. Anyone asleep within hearing distance will likely awaken too, but to mental stun as per usual. The shriek reverberates around the area of deployment, and does not follow the caster.
Statistics: Crushing Attack 4d+2(Area Effect, 2 yards, +50%; Emanation, -20%; Nuisance Effect, Incredibly Loud, -5%; Persistent, +40%; Sorcery, -15%)
Toxic Attack 1HP(accessibility, the opponent has at least 1 more HP than me. -20%, Malediction 2, +150%; Sorcery, -15%)Level 2 adds on:
Toxic Attack 1HP(accessibility, the opponent has at least 2 more HP than me. -25%, Follow-Up, +150%; Magic, -10%)And each following level adds on more. At level 5 the price drops to 2 points a level, and at level 25 and beyond, it becomes 1 point a level.
If you are a penny pincher, once you get enough levels you can convert abilities to flat dice of damage. For example, level 7 costs 12+4 = 16 points this way, or if you think of it as 2d toxic converted to flat damage, take the average modifier for accessibility, which is -20 + -70 / 2 = -50%, you have an ability that is 14.8, or 15 points instead. You saved a point! Though, the difference will continue to widen as the levels increase.
The "caster" reduces the HP gap between herself and an opponent. Each level can reduce the difference by an additional HP. If the target has equal or less HP, this attack does nothing. The attack ignores DR, but requires a contest of wills to inflict damage.
Statistics: See above