Monday, November 28, 2016

Powers: (Inspired by) Farfetch'd

I'm not very important.
A duck with a leek. Seemed kinda weird and pointless except that in the first games you had to trade to get him.

Keen Eye

This prevents "accuracy lowering" abilities in Pokemon. In GURPS, the most semantically similar advantages might be:
Protected Vision[5]
Injury Tolerance (No Eyes; No Signature, +20%)[6]
Take one, the other, or both, but both might be redundant.

Brave Bird

Another recoil attack. Look at Double-Edge.

Aerial Ace

Always hits. Look at Swift.

False Swipe

This is an attack in Pokemon that cannot reduce a target below 1 HP. In GURPS this might be 0 HP.
The way to stop our own attack from doing damage is to use the No Injury modifier.
This modifier needs to be modified in meta though because we don't want it to be on all the time.
The opposite of
No Injury, -50%
Injury, +50%
To Injury we need to add the limitations Accessibility, HP is positive, which is about -20%, and Reflexive, which is +40%, and Always on, which is -10%. This is altogether +10%, and +10% to 50% is 5%. Altogether, this is a +5% enhancement then to stop all damage beyond 1 HP.

False Swipe

Keywords: Leveled
Full Cost: 15 points/level.
Casting Roll: none
Range: C
Duration: Instantaneous
The "caster" uses an attack that does damage but can never do injury that would reduce a target's HP beyond 0. Roll damage as normal, but if the target would go to negative HP, it does not go lower than 0 HP. This is a melee attack that does 1d crushing damage per level.
Statistics: Crushing Attack 1d (False Swipe Modifier, +5%; Melee, Range C, -30%; No Blunt Trauma, -20%; Sorcery, -15%) [2]
Notes: 2d is an acceptable maximum.

Other Thoughts and Conclusion

Birds are getting easier now.... only tricky move here was False Swipe. The others were existent moves with a new name. If this keeps up, I might start doing pairs as the number of unique abilities dwindle.

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