Monday, December 26, 2016

Recap: Silly Romperoo, Season 1 Episode 4

More progress in one session than
the 3 prior.
Killed some ogres, threw up in our mouth a little, you know, the usual.


There are a lot more characters signed up, but these are the ones that were involved for the large part.
Provided portrait.


A Paladin of a death god. Fights with a flail and shield, and has decent armor.
An unusually youthful student of the Kabbalah, a fact hidden by his head of grey hair, Isaac Cordovero was amongst the most gifted students of the lot, displaying an affinity for the Sephirah Chokhmah to the extent of displaying talent even in the most hidden arts. However, his relative inexperience with life - not even forty years of age - had him passed over for the position of Rebbe at the Yeshiva and told to experience life to its fullest in order to gain a complete understanding of the nature of Ein Sof, as required of the greatest thaumatologists.
Uncredited and I can't find
a source.
Brashly confident in his powers, Isaac chose to join an adventuring party, hoping to bring fame and glory to the Yeshiva and, above all, to the thaumatologist's art. He crawls dungeons, the loot secondary to his greater aspirations.


Also no source
A combination doctor and necromancer. He is haunted, for lack of a better word by his great grandfather, a ghost that is upset about the dwindling Dicus family tree. Derick is a talented doctor, naturalist, and magic user in his own right.


A two handed swordsman. He is quick but frail, and eager to kill.


Provided character
Covered in grey rags, only her face is left uncovered. The shadows accentuate her colorful eyes and if you look closely, maybe you can make out her brown hair which she keeps short.
Raised in a village near town she was a woman always prone to fight, preferring fist and her legs to words and diplomacy, but this was a little too unorthodox for her old-fashioned village. When she grew up, she was challenged to unarmed combat by the local captain of the guard and she lost. She had to leave home and her old life with it, but she is a strong-willed person. In her travels she found masters of combat, philosophy, and all other arts. She learned that being strong doesn't mean getting into fights with everyone. She struggled internally against the urge to give into raw anger, but years of training let her take control of it and she has since become an even more impressive martial artist. However, she still has a long road to the title of master. She will become the strongest and she will spread her knowledge and style in hopes of helping those who find themselves in the same atmosphere she endured growing up.
Provided portrait


A wizard versed in magic combat.


The party goes down a secret passage in the room where they met the dinomen previously. The party heads south and finds in this area a blackjack with special powers. Alisa and Lilli rush in to grab it, but miss the fact that three ogres are in the room. Thanks to Alisa's tactical know how, combine with the low intelligence of the Ogres, the tactical balance is widely swung in favor of our heroes in a jiffy. Derick's undead swarm one of the ogres, Arron destroys another, and Perexus toasts them with lightning bolts, while Alisa knocks over the last one with a shield rush. The party cleans them up in a startling upset. After the battle, Arron can tell the blackjack has some expert craftsman elements, and Lilli can tell it has some special properties channeled by Chi, but can't immediately tell at a glance what they are. Exploring the secret tunnel further, the party finds two diagrams, a chart showing the layout of traps in another part of the sewer, and a sister diagram that puzzles our heroes. After exhaustively exploring the area, the party stumbles into a cistern full of rotting sewage that makes most of the party a little ill. This is followed up by sudden shouts in a language that Derick recognizes as Orcish.

After Action Report

  • What Went Well
    • Perexus is on top of the rules as usual
    • The party made good progress, I think they are starting to get into the swing of the rules.
    • Very little lookup had to occur during the session.
  • What Could go better
    • Derick's player would like to have more interactivity in combat, he kinda lays low and lets his minions do the work. I think it is fine for him to have direct control over them for a while, if only. The rules caution the GM to be wary of letting players control their own allies, but I think this is not such a bad problem.
    • I think the fights have thus far been a bit too easy, so I'm trying to find interesting ways to up the difficulty, or allow a different character's strengths to shine more. More deadly combat would give Derick more to do in and out of combat, and things that aren't easily defeated by Arron let other players shine too.

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