|A very routine victory.|
Brashly confident in his powers, Isaac chose to join an adventuring party, hoping to bring fame and glory to the Yeshiva and, above all, to the thaumatologist's art. He crawls dungeons, the loot secondary to his greater aspirations.
|Gar From Heroquest.|
|Provided portrait for|
After Action Report
- What Went Well
- Everyone in the party got to put their talents to use.
- The fight went well without a lot of hiccups.
- What could have gone better?
- The Interrogation of the orc seemed slow to some of the players, especially those that didn't have as much involvement. I am not sure if there is a good way to move things along. I feel like as a GM that it went well enough, at certain intervals I rolled to see if the orc would reasonably have a good answer to the question being asked or not, and happened to get a lot of bad rolls so even with a good reaction roll, it wasn't as helpful as it could have been.
- Similarly, some turns seemed too long. A few times, I had to resort to All out defense for a player that was absent, a few times they would say something right before I was going to skip their turn. Maybe I need a good stopwatch or stopwatch app to better enforce the 1 minute turn rule instated earlier.
- Role playing was a bit subdued this session, with most results being more purely mechanical callouts of "The enemy aims; I attack the eyes, etc." I think this is a problem of the dungeon being so combat oriented, but I'll try to give more interesting descriptions of enemy actions in the future.
- One player was either very bored or just tired and fell asleep from time to time. Maybe the game isn't right for that player? Which isn't necessarily a bad thing, sometimes a game for beginners might be too easy for a veteran player, maybe the timezone isn't a good match, or maybe it's just real life being a drain. I'm not going to pass judgement because of that.